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Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Picard, Laurence; Abram, Maria; Orriols, Eric; Piolino, Pascale – International Journal of Behavioral Development, 2017
The majority of episodic memory (EM) tests are far removed from what we experience in daily life and from the definition of this type of memory. This study examines the developmental trajectory of the main aspects of episodic memory--what, where, and when--and of feature binding in a naturalistic virtual environment. A population of 125…
Descriptors: Computer Simulation, Memory, Children, Adolescents
Peer reviewedRigas, Georgios; Carling, Eva; Brehmer, Berndt – Intelligence, 2002
Studied the relationships between two real time dynamic decision making tasks (microworlds) and one intelligence test with 100 Swedish adults. Raven's Progressive Matrices scores were a predictor of success in the two microworlds. Discusses methodological problems with microworlds. (SLD)
Descriptors: Adults, Computer Simulation, Correlation, Decision Making
Peer reviewedCarpenter, Patricia A.; And Others – Psychological Review, 1990
Cognitive processes in the Raven Progressive Matrices Test, a nonverbal test of analytic intelligence, are analyzed in terms of processes distinguishing between high- and low-scoring students and processes common to all subjects and test items. Two experiments with 89 college students identify the abilities distinguishing among individuals. (SLD)
Descriptors: Ability, Cognitive Processes, College Students, Computer Simulation

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