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McCauley, Renée; Grissom, Scott; Fitzgerald, Sue; Murphy, Laurie – Computer Science Education, 2015
Hundreds of articles have been published on the topics of teaching and learning recursion, yet fewer than 50 of them have published research results. This article surveys the computing education research literature and presents findings on challenges students encounter in learning recursion, mental models students develop as they learn recursion,…
Descriptors: Computer Science Education, Programming, Literature Reviews, Best Practices
Association Supporting Computer Users in Education, 2021
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Integrated Learning Systems, Higher Education, College Instruction
Nutbrown, Stephen; Higgins, Colin – Computer Science Education, 2016
This article explores the suitability of static analysis techniques based on the abstract syntax tree (AST) for the automated assessment of early/mid degree level programming. Focus is on fairness, timeliness and consistency of grades and feedback. Following investigation into manual marking practises, including a survey of markers, the assessment…
Descriptors: Programming, Grading, Evaluation Methods, Feedback (Response)
Hatley, Leshell April Denise – ProQuest LLC, 2016
Today, most young people in the United States (U.S.) live technology-saturated lives. Their educational, entertainment, and career options originate from and demand incredible technological innovations. However, this extensive ownership of and access to technology does not indicate that today's youth know how technology works or how to control and…
Descriptors: Programming, Thinking Skills, Computation, Informal Education
Çoklar, Ahmet Naci; Akçay, Arif – World Journal on Educational Technology: Current Issues, 2018
It is stated that programming skills, which are ever-increasingly becoming crucial nowadays, have an impact on cognitive processes and promote individual's self-efficacy in different ways. It is noted that students with programming skills have the character of problem solving, inquiry and being able to make decisions, which are all requisites of…
Descriptors: Self Efficacy, Inquiry, Problem Solving, Skill Analysis
Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – ACM Transactions on Computing Education, 2017
Is there any relationship between students' cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.org®'s activity…
Descriptors: Foreign Countries, Cognitive Style, Computer Science Education, Programming
Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
Kortsarts, Yana; Kempner, Yulia – Information Systems Education Journal, 2015
Steganography is the art and science of concealing communication. The goal of steganography is to hide the very existence of information exchange by embedding messages into unsuspicious digital media covers. Cryptography, or secret writing, is the study of the methods of encryption, decryption and their use in communications protocols.…
Descriptors: Introductory Courses, Programming, Computer Science Education, Technology
Carvalho, Elizabeth Simão – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Teaching object-oriented programming to students in an in-classroom environment demands well-thought didactic and pedagogical strategies in order to guarantee a good level of apprenticeship. To teach it on a completely distance learning environment (e-learning) imposes possibly other strategies, besides those that the e-learning model of Open…
Descriptors: Foreign Countries, Distance Education, Programming, Computer Science Education
Rennick, Christopher; Hulls, Carol C. W.; McKay, Kenneth N. – IEEE Transactions on Education, 2019
Contribution: A semester-long, open-ended design project was implemented to promote intellectual development of first-year students while reinforcing event-driven/procedural programming principles. This paper describes this approach, and an evaluation strategy using Perry's model for intellectual development. The results show that students can…
Descriptors: Introductory Courses, Engineering Education, Active Learning, Student Projects
Matthews, Reginamary; Hin, Hew Soon; Choo, Koo Ah – Turkish Online Journal of Educational Technology - TOJET, 2014
Learning Object (LO) is the breakdown of larger content into smaller pieces of information that accomplishes a single learning outcome. The smaller piece of content is incorporated with multimedia elements to promote meaningful learning. The prevailing focus on learning objects for introductory programming promising in terms of enhancing the…
Descriptors: Resource Units, Computer Science Education, Programming, College Students
Qian, Yizhou; Lehman, James D. – Journal of Education and Learning, 2016
The demand for computing professionals in the workplace has led to increased attention to computer science education, and introductory computer science courses have been introduced at different levels of education. This study investigated the relationship between gender, academic performance in non-programming subjects, and programming learning…
Descriptors: Correlation, Introductory Courses, Success, Middle School Students
Price, Thomas; Zhi, Rui; Barnes, Tiffany – International Educational Data Mining Society, 2017
In this paper we present a novel, data-driven algorithm for generating feedback for students on open-ended programming problems. The feedback goes beyond next-step hints, annotating a student's whole program with suggested edits, including code that should be moved or reordered. We also build on existing work to design a methodology for evaluating…
Descriptors: Feedback (Response), Computer Software, Data Analysis, Programming

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