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Showing 121 to 135 of 572 results Save | Export
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Frydenberg, Mark; Mentzer, Kevin – Information Systems Education Journal, 2021
Project-based learning (PBL) engages students deeply with course concepts and empowers them to drive their own learning through the development of solutions to real-world challenges. By taking ownership of and completing a project that they designed, students develop and demonstrate creativity, critical thinking, and collaboration skills. This…
Descriptors: Learner Engagement, Student Empowerment, Active Learning, Student Projects
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Paassen, Benjamin; McBroom, Jessica; Jeffries, Bryn; Koprinska, Irena; Yacef, Kalina – Journal of Educational Data Mining, 2021
Educational data mining involves the application of data mining techniques to student activity. However, in the context of computer programming, many data mining techniques can not be applied because they require vector-shaped input, whereas computer programs have the form of syntax trees. In this paper, we present ast2vec, a neural network that…
Descriptors: Data Analysis, Programming Languages, Networks, Novices
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Thomas, Paul J.; Patel, Devang; Magana, Alejandra J. – ACM Transactions on Computing Education, 2021
Software modeling is an integral practice for software engineers, especially as the complexity of software solutions increases. Unified Modeling Language (UML) is the industry standard for software modeling. however, it is often used incorrectly and misunderstood by novice software designers. This study is centered around understanding patterns of…
Descriptors: Computer Science Education, Models, Computer Software, Programming Languages
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Katchapakirin, Kantinee; Anutariya, Chutiporn; Supnithi, Thepchai – Education and Information Technologies, 2022
Computational Thinking (CT) has been formally incorporated into the National Curriculum of Thailand since 2017, where Scratch, a block-based visual programming language, has been widely adopted as CT learning environment for primary-level students. However, conducting hands-on coding activities in a classroom has caused substantial challenges…
Descriptors: Computation, Thinking Skills, Programming Languages, Foreign Countries
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Shih-Yu Li; Chun-Yu Ho; Shih-Ping Wu – Education and Information Technologies, 2025
This study originates from the observation during teaching and student interactions that students in industry-academic cooperative programs have very limited time to dedicate to coursework. The target group for this research consists of third-year students in the Mechanical Engineering industry-academia collaborative training program, and sessions…
Descriptors: Computer Science Education, Teaching Methods, Programming Languages, Teacher Student Relationship
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Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
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Kumar, Amruth N. – International Educational Data Mining Society, 2023
Is there a pattern in how students solve Parsons puzzles? Is there a difference between the puzzle-solving strategies of C++ and Java students? We used Markov transition matrix to answer these questions. We analyzed the solutions of introductory programming students solving Parsons puzzles involving if-else statements and while loops in C++ and…
Descriptors: Markov Processes, Puzzles, Introductory Courses, Computer Science Education
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Dawar, Deepak – Journal of Information Systems Education, 2023
For most beginners, learning computer programming is a complex undertaking. Demotivation and learned helplessness have been widely reported. In addition to the subject's complexity, low in-class involvement has been linked to poor student performance. This work introduces a novel instructional technique called Student-Driven Probe Instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, Teaching Methods
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Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Journal of Information Systems Education, 2023
Educators who teach programming subjects are often wondering "which programming language should I teach first?" The debate behind this question has a long history and coming up with a definite answer to this question would be farfetched. Nonetheless, several efforts can be identified in the literature wherein pros and cons of mainstream…
Descriptors: Comparative Analysis, Programming Languages, Probability, Error Patterns
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Diego E. F. Pereira; Rodrigo D. Seabra – Informatics in Education, 2023
The teaching and learning of programming has proven to be a challenge for students of computer courses, since it presents challenges and requires complex skills for the good development of students. The traditional teaching model is not able to motivate students and arouse their interest in the topic. The tool proposed herein, the REA-LP, aims to…
Descriptors: Open Educational Resources, Algorithms, Programming, Computer Science Education
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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
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Oluwadara Abimbade – Journal of Digital Learning in Teacher Education, 2025
Today's adolescents actively engage with media, not only as consumers but also as creators. Their media creation activities range from graphic design and video production to digital storytelling and game programming. These experiences enable youth to express their voices and promote individual and community development. However, media production…
Descriptors: Middle School Students, Information Literacy, Deception, Misinformation
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Koupritzioti, Dimitra; Xinogalos, Stelios – Education and Information Technologies, 2020
Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing…
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Programming
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Olumide, Obe O.; Iyamu, Tiko – International Association for Development of the Information Society, 2020
Computer Programming is believed to have effect on creativity, reasoning, analytic and mathematical skills. This cognitive development is at a cost from both ends of students and teachers of computer programming. Its abstractive nature makes it difficult to teach and learn hence, the enormous hours spent in teaching, learning and developing…
Descriptors: Programming, Cognitive Development, Computer Science Education, Computer Interfaces
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Zhong, Baichang; Xia, Liying; Su, Siyu – Education and Information Technologies, 2022
One of the aspects of programming that novices often struggle with is the understanding of abstract concepts, such as variables, loops, expressions, and especially Boolean operations. This paper aims to explore the effects of programming tools with different degrees of embodiment on learning Boolean operations in elementary school. To this end, 67…
Descriptors: Programming Languages, Programming, Novices, Elementary Education
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