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Wu, Ting-Ting; Chen, Jian-Ming – Journal of Educational Computing Research, 2022
Many countries have incorporated computational thinking (CT) and programming languages into their science and technology courses. Students can improve their CT ability by learning programming languages. Moreover, situated learning enables students to generate knowledge and master problem-solving skills through interaction with situations. This…
Descriptors: Computer Software, Thinking Skills, Programming, Situated Learning
Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
Zakaria, Zarifa; Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle Cadieux; Lynch, Collin F.; Boyer, Kristy Elizabeth; Wiebe, Eric N. – Computer Science Education, 2022
Background and Context: Researchers and practitioners have begun to incorporate collaboration in programming because of its reported instructional and professional benefits. However, younger students need guidance on how to collaborate in environments that require substantial interpersonal interaction and negotiation. Previous research indicates…
Descriptors: Feedback (Response), Intervention, Comparative Analysis, Programming
Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
Umapathy, Karthikeyan; Ritzhaupt, Albert D.; Xu, Zhen – Journal of Educational Computing Research, 2020
The purpose of this research was to examine college students' conceptions of learning computer science and approaches to learning computer science and to examine the relationships among these two important constructs and possible moderating factors. Student data (N = 193) were collected using the conceptions of learning computer science and the…
Descriptors: Computer Science Education, Prior Learning, Learning Motivation, Programming
Fonseca, Samuel C.; Pereira, Filipe Dwan; Oliveira, Elaine H. T.; Oliveira, David B. F.; Carvalho, Leandro S. G.; Cristea, Alexandra I. – International Educational Data Mining Society, 2020
As programming must be learned by doing, introductory programming course learners need to solve many problems, e.g., on systems such as 'Online Judges'. However, as such courses are often compulsory for non-Computer Science (nonCS) undergraduates, this may cause difficulties to learners that do not have the typical intrinsic motivation for…
Descriptors: Programming, Introductory Courses, Computer Science Education, Automation
Yue, Kwok-Bun; Chandrasekar, Karthika; Gullapalli, Hema – Information Systems Education Journal, 2019
Bitcoin is the first major decentralized cryptocurrency with wide acceptance. A core technological innovation of Bitcoin is blockchain, a secure and pseudonymous general ledger that stores every Bitcoin transaction. Blockchain has received enormous attention from both the commercial and academic worlds, and it is generally recognized as the…
Descriptors: Monetary Systems, Information Storage, Databases, Technological Advancement
Lee, Joohi; Junoh, Jo – Early Childhood Education Journal, 2019
Coding is defined as the "process of assigning a code (command/rule)" (http://Techopedia.com) that allows a machine or a person to act or move (McLennan, https://www.naeyc.org/resources/pubs/tyc/feb2017/creating-coding-stories-and-games, 2017). Though machines operated by a coding system are common in children's everyday lives, there has…
Descriptors: Coding, Early Childhood Education, Developmentally Appropriate Practices, Teaching Methods
Matthee, Machdel; Turpin, Marita – Journal of Information Systems Education, 2019
Critical thinking and problem solving skills are included in the IS curriculum as foundational skills. IS education researchers recognize the importance of these skills for future IS practitioners given the complexity of the technology based society and economy of the future. However, there is limited work on how these skills are best taught in…
Descriptors: Teaching Methods, Critical Thinking, Problem Solving, Design
Novak, Matija; Joy, Mike; Kermek, Dragutin – ACM Transactions on Computing Education, 2019
Teachers deal with plagiarism on a regular basis, so they try to prevent and detect plagiarism, a task that is complicated by the large size of some classes. Students who cheat often try to hide their plagiarism (obfuscate), and many different similarity detection engines (often called plagiarism detection tools) have been built to help teachers.…
Descriptors: Plagiarism, Computer Software, Computer Software Evaluation, College Students
Kim, Ji Yeon – ProQuest LLC, 2019
With the high influx of computer science enrollment in universities in the last decade, there is increasing value and wide-reaching effects in improving pedagogy in the field. This improvement is especially useful in introductory computer science courses (CS1). Student experience in the first programming course is known to heavily influence…
Descriptors: College Students, Computer Science Education, Introductory Courses, Programming
Olivares, Daniel Michael – ProQuest LLC, 2019
The 2012 report by the US President's Council of Advisors on Science and Technology (PCAST) predicts a deficit in the workforce for science, technology, engineering, and mathematics (STEM) in the following decade and emphasizes the importance of addressing this shortfall. According to the report, less than half of the three million students…
Descriptors: Intervention, Computer Science Education, Programming, Social Behavior
Arslan, Kürsat; Tanel, Zafer – Education and Information Technologies, 2021
The purpose of this study was to determine IT teacher candidates' attitudes, self-efficacy and opinions about educational robotic-based programming education. The participants of this study consisted of 2nd class students in Computer Education and Instructional Technologies department of a university in Turkey. The study group of the research…
Descriptors: Student Attitudes, Positive Attitudes, Self Efficacy, Computer Science Education
Sun, Dan; Ouyang, Fan; Li, Yan; Chen, Hongyu – Journal of Educational Computing Research, 2021
Pair programming is a collaborative learning mode to foster novice learners' computer programming. Previous empirical research has reported contrasting conclusions about the effect of pair programming on student learning. To further understand students' pair programming, this study uses a mixed method to analyze three contrasting pairs'…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Junior High School Students

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