NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations1
Showing 511 to 525 of 2,031 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Fu, Qian; Zhang, Li-Wen; Hong, Jon-Chao; Dong, Yan – Australasian Journal of Educational Technology, 2021
Learning programming challenges students who encounter difficulties such as resolving syntax and format errors. These challenges require students to invoke resilience to overcome programming problems and keep trying. In response, this study developed the programming resilience scale for university students (PRSUS). The snowball-sampling method was…
Descriptors: Test Construction, Test Validity, Programming, Resilience (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Kallia, Maria; Sentance, Sue – Journal of Computer Assisted Learning, 2021
Threshold concepts have been characterised in the literature as jewels in the curriculum as they can inform teaching and learning practices. Therefore, identifying and addressing threshold concepts in any discipline is critical. The aim of the current study is to explore the existence of threshold concepts in computer programming and specifically…
Descriptors: Fundamental Concepts, Mathematical Concepts, Concept Formation, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Lishinski, Alex; Yadav, Aman – ACM Transactions on Computing Education, 2021
Research has repeatedly shown self-efficacy to be associated with course outcomes in CS and across other fields. CS education research has documented this and has developed CS-specific self-efficacy measurement instruments, but to date there have been only a few studies examining interventions intended to improve students' self-efficacy in CS, and…
Descriptors: Self Evaluation (Individuals), Intervention, Self Efficacy, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kwon, Kyungbin; Lee, Kyungbin; Chung, Jaehwa – International Journal of Computer Science Education in Schools, 2018
Evaluating the quality of students' programs is necessary for better teaching and learning. Although many innovative learning environments for computer science have been introduced, the scarcity of program evaluation frames and tools is a demanding issue in the teaching practice. This study examined the quality of students' Scratch programs by…
Descriptors: Computer Science Education, Programming, Programming Languages, Program Evaluation
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Peer reviewed Peer reviewed
Direct linkDirect link
Huiyan Ye; Oi-Lam Ng; Allen Leung – ZDM: Mathematics Education, 2024
There has been a renewed interest in creativity as a twenty-first century skill in K-12 mathematics education. However, previous research has paid less attention to creative actions than to other learning outcomes, which are often product- instead of process-based, especially in a programming context. Thus, situated in the context of mathematical…
Descriptors: Mathematics Instruction, Mathematics Teachers, Faculty Development, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
Emily Mae Kaplitz – ProQuest LLC, 2024
There has been an increase of both neurodivergent students and enrollment in Computer Science programs in higher education. These increases have brought attention to two separate challenges: neurodivergent college students struggle more compared to their neurotypical peers and many students struggle in introductory computer science courses. This…
Descriptors: Undergraduate Students, Neurological Impairments, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Lakshminarayanan, Srinivasan; Rao, N. J. – Higher Education for the Future, 2022
There are many grey areas in the interpretation of academic integrity in the course on Introduction to Programming, commonly known as CS1. Copying, for example, is a method of learning, a method of cheating and a reuse method in professional practice. Many institutions in India publish the code in the lab course manual. The students are expected…
Descriptors: Integrity, Cheating, Duplication, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Pérez-Marín, Diana; Hijón-Neira, Raquel; Pizarro, Celeste – International Journal of Early Years Education, 2022
Significant interest in teaching children to code since Preschool Education has arisen in recent years. This paper focuses on the benefits of preschoolers learning to code at such short age. The research questions are whether by coding they can improve skills such as sequencing and plotting a route? Which factors influence the learning? And, to…
Descriptors: Programming, Early Childhood Education, Preschool Children, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Malki, Laila; Meccawy, Maram – Computers in the Schools, 2022
In this study, a personalized gamified recommender system was developed to help secondary-school students in Saudi Arabia learn computer programming. This recommender system supports those students by providing personalized recommendations to address their weaknesses and increase their motivation toward computer programming. A total of 60 female…
Descriptors: Academic Achievement, Student Motivation, Computer Science Education, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Kutay, Emine; Oner, Diler – ACM Transactions on Computing Education, 2022
The purpose of this study is to examine the role of Minecraft-based coding activities on computational thinking (CT) of middle school students. In the study, CT was conceptualized so that it encapsulates not only the knowledge of computational concepts (e.g., loops and conditionals) but also the use of CT practices (e.g., testing and debugging).…
Descriptors: Programming, Video Games, Middle School Students, Computation
Peer reviewed Peer reviewed
Direct linkDirect link
Jiang, Yabing – Journal of Information Systems Education, 2022
Small teaching approaches are well-structured, incremental teaching improvement techniques supported by research in cognitive science, memory, and learning. I systematically implement a series of small teaching activities in an introductory programming course to tackle the teaching and learning challenges faced by instructors and students. The…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Academic Achievement
Alexander Card – ProQuest LLC, 2022
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. My goal is to assist game design students with the planning stage of their…
Descriptors: Computer Science Education, Programming, Scaffolding (Teaching Technique), Teaching Methods
Pages: 1  |  ...  |  31  |  32  |  33  |  34  |  35  |  36  |  37  |  38  |  39  |  ...  |  136