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Afterschool Alliance, 2013
This Afterschool Alert Issue Brief explores how afterschool programs are offering innovative, hands-on computing and engineering education opportunities. Both these subjects have emerged as priority areas within the "STEM" fields. Computing is one of the fastest growing industries, and yet current rates of college graduation in computer…
Descriptors: After School Programs, STEM Education, Program Effectiveness, Experiential Learning
Welfare, Rhonda Marie – ProQuest LLC, 2013
In an effort to increase the quantity and quality of available teachers, states have begun to offer alternate methods of teacher certification. This means that in addition to traditional teacher training, which involves graduation from an accredited teacher-education institution, states provide alternate routes to enable teachers to transition to…
Descriptors: Professional Development, Alternative Teacher Certification, Career Education, Technical Education
Chen, Xianglei; Ho, Phoebe – National Center for Education Statistics, 2012
Science, technology, engineering, and mathematics (STEM) fields are widely regarded as critical to the national economy. To provide a nationally representative portrait of undergraduate students' experiences in STEM education, these Web Tables summarize longitudinal data from a cohort of first-time, beginning students who started postsecondary…
Descriptors: STEM Education, Postsecondary Education, Undergraduate Students, Student Attrition
Poor, G. Michael; Leventhal, Laura M.; Barnes, Julie; Hutchings, Duke R.; Albee, Paul; Campbell, Laura – ACM Transactions on Computing Education, 2012
Usability and accessibility have become increasingly important in computing curricula. This article briefly reviews how these concepts may be included in existing courses. The authors conducted a survey of student attitudes toward these issues at the start and end of a usability engineering course that included a group project with an…
Descriptors: Majors (Students), Student Projects, Student Attitudes, Engineering
Wei, Liew Tze; Sazilah, Salam – Journal of Interactive Learning Research, 2012
This study investigated the effects of visual cues in multiple external representations (MER) environment on the learning performance of novices' program comprehension. Program codes and flowchart diagrams were used as dual representations in multimedia environment to deliver lessons on C-Programming. 17 field independent participants and 16 field…
Descriptors: Programming, Multimedia Materials, Computer Assisted Instruction, Computer Science Education
Sharma, Aditya; Murphy, Marianne C. – Information Systems Education Journal, 2011
Legacy or not, mainframe education is being taught at many U.S. universities. Some computer science programs have always had some large system content but there does appear to be resurgence of mainframe related content in business programs such as Management Information Systems (MIS) and Computer Information Systems (CIS). Many companies such as…
Descriptors: Computer Science Education, Management Information Systems, Information Technology, Computers
Saeli, Mara; Perrenet, Jacob; Jochems, Wim M. G.; Zwaneveld, Bert – Informatics in Education, 2011
The goal of this literature study is to give some preliminary answers to the questions that aim to uncover the Pedagogical Content Knowledge (PCK) of Informatics Education, with focus on Programming. PCK has been defined as the knowledge that allows teachers to transform their knowledge of the subject into something accessible for their students.…
Descriptors: Secondary School Science, Programming, Pedagogical Content Knowledge, Literature Reviews
Cennamo, Katherine; Brandt, Carol; Scott, Brigitte; Douglas, Sarah; McGrath, Margarita; Reimer, Yolanda; Vernon, Mitzi – Interdisciplinary Journal of Problem-based Learning, 2011
The ill-structured nature of design problems makes them particularly challenging for problem-based learning. Studio-based learning (SBL), however, has much in common with problem-based learning and indeed has a long history of use in teaching students to solve design problems. The purpose of this ethnographic study of an industrial design class,…
Descriptors: Problem Based Learning, Design, Problem Solving, Teaching Methods
Baran, Bahar; Keles, Esra – Turkish Online Journal of Educational Technology - TOJET, 2011
The aim of this study is to reveal opinions and experiences of two Computer Education and Instructional Technologies Departments' students about case study discussion method after they discussed in online asynchronous environment about Instructional Design (ID). Totally, 80 second year students, 40 from Dokuz Eylul University and 40 from Karadeniz…
Descriptors: Instructional Design, Educational Technology, Educational Environment, Asynchronous Communication
Georgouli, Katerina; Guerreiro, Pedro – International Journal on E-Learning, 2011
This paper presents the successful integration of the evaluation engine of Mooshak into the open source learning management system Claroline. Mooshak is an open source online automatic judge that has been used for international and national programming competitions. although it was originally designed for programming competitions, Mooshak has also…
Descriptors: Foreign Countries, Electronic Learning, Programming, Internet
Ayyagari, Ramakrishna – Journal of Information Systems Education, 2011
Recent struggles with ERP systems (Kanaracus, 2010) highlight that teaching ERP skills is still very relevant today. Previous research suggests that knowledge of ERP concepts is more important than skills with any particular ERP package (Strong et al., 2006). However, a review of published studies in "JISE" shows a bias towards commercial ERP…
Descriptors: Course Content, Skill Development, Active Learning, Instructional Innovation
Diamond, Susannah; Middleton, Andrew; Mather, Richard – Innovations in Education and Teaching International, 2011
This paper proposes a cross-faculty simulation model for authentic learning that bridges the gap between short group-based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Simulation
Tuncay, Nazime; Ekizoglu, Nihat – Online Submission, 2010
Experiencing FPBL (Free Project Based Learning) can develop effective content delivery for both teachers and students. With FPBL where students are free to choose their own projects they become intrinsically more motivated and self-confident. In this research study two groups (control group and experiment group) of students are used and two exams…
Descriptors: Achievement Gap, Student Projects, Active Learning, Student Empowerment
Apigian, Charles H.; Gambill, Stanley E. – Journal of Information Systems Education, 2010
This article presents the results of research that gathered data about undergraduate information systems curricula and compared it to previous studies and the IS 2009 working model curriculum which is now named IS 2010 Model Curriculum after final approval. Data was collected from the websites of 240 colleges and universities identified as having…
Descriptors: Curriculum Development, Information Systems, Undergraduate Study, College Curriculum
Renumol, V. G.; Janakiram, Dharanipragada; Jayaprakash, S. – ACM Transactions on Computing Education, 2010
Identifying the set of cognitive processes (CPs) a student can go through during computer programming is an interesting research problem. It can provide a better understanding of the human aspects in computer programming process and can also contribute to the computer programming education in general. The study identified the presence of a set of…
Descriptors: Protocol Analysis, Classification, Cognitive Processes, Thinking Skills

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