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Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Dickey, Michele D. – International Journal of Art & Design Education, 2010
With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which integrate art, design and technology and of…
Descriptors: Computer Science, Computer Science Education, Multimedia Materials, Computers
Center on Standards and Assessments Implementation, 2016
As states examine efforts to ensure college and career readiness for all students, review and possible revision of their content standards may be part of these efforts. Based on questions CSAI has received regarding how states undergo the process of revising content standards, a report was created to compile information for stakeholders interested…
Descriptors: State Standards, Academic Standards, Change, Elementary Secondary Education
Impact of Giving Students a Choice of Homework Assignments in an Introductory Computer Science Class
Fulton, Steven; Schweitzer, Dino – International Journal for the Scholarship of Teaching and Learning, 2011
Student assignments have long been an integral part of many university level computer science courses to reinforce material covered in class with practical exercises. For years, researchers have studied ways to improve such student assignments by making them more interesting, applicable, and valuable to the student with a goal of improving…
Descriptors: Introductory Courses, Computer Science Education, Homework, Selection
Hwang, Gwo-Jen; Wu, Chih-Hsiang; Tseng, Judy C. R.; Huang, Iwen – British Journal of Educational Technology, 2011
The popularity of mobile devices has encouraged the advance of ubiquitous learning, in which students are situated in a real-world learning environment with support from the digital world via the use of mobile, wireless communications, or even sensing technologies. Most of the ubiquitous learning systems are implemented with high-cost sensing…
Descriptors: Educational Technology, Telecommunications, Synchronous Communication, Handheld Devices
Thompson, Errol; Kinshuk – Computer Science Education, 2011
Object-oriented programming is seen as a difficult skill to master. There is considerable debate about the most appropriate way to introduce novice programmers to object-oriented concepts. Is it possible to uncover what the critical aspects or features are that enhance the learning of object-oriented programming? Practitioners have differing…
Descriptors: Expertise, Novices, Phenomenology, Learning Processes
Akin, H. Levent; Meriçli, Çetin; Meriçli, Tekin – Computer Science Education, 2013
Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the…
Descriptors: Robotics, Computer Science Education, Undergraduate Study, Introductory Courses
Chapman, Debra Laier – ProQuest LLC, 2013
Advances in technology and changes in educational strategies have resulted in the integration of technology into the classroom. Multimedia instructional tools (MMIT) have been identified as a way to provide student-centered active-learning instructional material to students. MMITs are common in introductory computer applications courses based on…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Introductory Courses
Felts, Renee R. – ProQuest LLC, 2013
As increasing numbers of students enroll in introductory computer application courses, instructors have difficulty providing the needed assistance in the traditional laboratory setting. Simulators have been used to facilitate college instruction, but the effectiveness of using a simulator in an introductory computer application course had not yet…
Descriptors: Outcomes of Education, Community Colleges, Two Year College Students, Introductory Courses
LeShea, Andrea Valene – ProQuest LLC, 2013
The purpose of this quasi-experimental static-group comparison study was to test the theory of transactional distance that relates the inclusion of synchronous class sessions into an online introductory computer course to students' levels of satisfaction and academic achievement at a post-secondary technical college. This study specifically looked…
Descriptors: Synchronous Communication, Academic Achievement, Student Attitudes, Satisfaction
Armoni, Michal – Journal on Educational Resources in Computing, 2009
Reduction is a problem-solving strategy, relevant to various areas of computer science, and strongly connected to abstraction: a reductive solution necessitates establishing a connection among problems that may seem totally disconnected at first sight, and abstracts the solution to the reduced-to problem by encapsulating it as a black box. The…
Descriptors: Student Attitudes, Problem Solving, Computer Science, Abstract Reasoning
Armoni, Michal; Ben-Ari, Mordechai – Science & Education, 2009
Nondeterminism is a fundamental concept in computer science that appears in various contexts such as automata theory, algorithms and concurrent computation. We present a taxonomy of the different ways that nondeterminism can be defined and used; the categories of the taxonomy are domain, nature, implementation, consistency, execution and…
Descriptors: Computer Science Education, Fundamental Concepts, Textbooks, Semantics
Al-Azawei, Ahmed; Lundqvist, Karsten – Electronic Journal of e-Learning, 2015
Online learning constitutes the most popular distance-learning method, with flexibility, accessibility, visibility, manageability and availability as its core features. However, current research indicates that its efficacy is not consistent across all learners. This study aimed to modify and extend the factors of the Technology Acceptance Model…
Descriptors: Student Attitudes, Online Courses, Psychometrics, Questionnaires
Mitri, Michel – Journal of Information Systems Education, 2015
This paper describes the use and benefits of Microsoft's Adventure Works (AW) database to teach advanced database skills in a hands-on, realistic environment. Database management and querying skills are a key element of a robust information systems curriculum, and active learning is an important way to develop these skills. To facilitate active…
Descriptors: Active Learning, Databases, Computer Software, Educational Benefits
Rolka, Christine; Remshagen, Anja – International Journal for the Scholarship of Teaching and Learning, 2015
Contextualized learning is considered beneficial for student success. In this article, we assess the impact of context-based learning tools on student grade performance in an introductory computer science course. In particular, we investigate two central questions: (1) does the use context-based learning tools, robots and animations, affect…
Descriptors: Introductory Courses, Computer Science Education, Context Effect, Grades (Scholastic)

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