Publication Date
| In 2026 | 0 |
| Since 2025 | 151 |
| Since 2022 (last 5 years) | 647 |
| Since 2017 (last 10 years) | 1328 |
| Since 2007 (last 20 years) | 1888 |
Descriptor
| Computer Science Education | 2031 |
| Programming | 1790 |
| Foreign Countries | 728 |
| Teaching Methods | 652 |
| Programming Languages | 572 |
| Computer Software | 469 |
| Student Attitudes | 433 |
| College Students | 359 |
| Instructional Effectiveness | 357 |
| Introductory Courses | 351 |
| Undergraduate Students | 329 |
| More ▼ | |
Source
Author
| Xinogalos, Stelios | 13 |
| Barnes, Tiffany | 11 |
| Laakso, Mikko-Jussi | 10 |
| Çakiroglu, Ünal | 8 |
| Malmi, Lauri | 7 |
| Bers, Marina Umaschi | 6 |
| Cetin, Ibrahim | 6 |
| Karnalim, Oscar | 6 |
| Kwon, Kyungbin | 6 |
| Lavy, Ilana | 6 |
| Luxton-Reilly, Andrew | 6 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 103 |
| Taiwan | 45 |
| China | 36 |
| Finland | 31 |
| Greece | 27 |
| Australia | 26 |
| Spain | 23 |
| United Kingdom | 23 |
| Brazil | 22 |
| Israel | 22 |
| Sweden | 22 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 1 |
Spencer, Deborah; Mark, June; Reed, Kristen; Goldenberg, Paul; Coleman, Kate; Chiappinelli, Kathryn; Kolar, Zachary – Mathematics Teacher: Learning and Teaching PK-12, 2023
As computer-science-for-all initiatives continue to grow, many schools are looking for ways to introduce computer science skills and thinking to elementary-age children. Some initiatives have focused on coding as its own endeavor, not integrated with other subjects like mathematics, science, or literacy. Increasingly, developers and researchers…
Descriptors: Computer Science Education, Teaching Methods, Thinking Skills, Elementary School Students
The Determinants of Impact of Personal Traits on Computational Thinking with Programming Instruction
Yuan-Chen Liu; Tzu-Hua Huang; Chia-Ling Sung – Interactive Learning Environments, 2023
Computational thinking is an important skill in computer science since the 1960s, and it is closely related to problem solving. Almost all research related to computational thinking mentions problem solving. Although some research has been conducted on computational thinking, few studies examined the impact of personal traits on students'…
Descriptors: Personality Traits, Computation, Thinking Skills, Programming
Caines Turnipseed, Melissa Arlette – ProQuest LLC, 2023
The computer science industry and college degree programs for computer science throughout the country suffer from the "pipeline shrinkage problem", which describes the declining number of qualified people in various industries (Kordaki & Berdousis, 2014). For computer science, the specific population decline relates to a shortage of…
Descriptors: High School Students, Females, Computer Science Education, Career Pathways
Guozhu Ding; Xiangyi Shi; Shan Li – Education and Information Technologies, 2024
In this study, we developed a classification system of programming errors based on the historical data of 680,540 programming records collected on the Online Judge platform. The classification system described six types of programming errors (i.e., syntax, logical, type, writing, misunderstanding, and runtime errors) and their connections with…
Descriptors: Programming, Computer Science Education, Classification, Graphs
Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
Amanpreet Kaur; Kuljit Kaur Chahal – Education and Information Technologies, 2024
Research so far has overlooked the contribution of students' noncognitive factors to their performance in introductory programming in the context of personalized learning support. This study uses learning analytics to design and implement a Dashboard to understand the contribution of introductory programming students' learning motivation,…
Descriptors: Learning Analytics, Introductory Courses, Programming, Computer Science Education
Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
Christine Ladwig; Dana Schwieger; Reshmi Mitra – Information Systems Education Journal, 2025
The rapid rise of AI use is creating some very serious legal and ethical issues such as bias, discrimination, inequity, privacy violations, and--as creators everywhere fear--theft of protected intellectual property. Because AI platforms "learn" by scraping training materials available online or what is provided to them through their…
Descriptors: Copyrights, Plagiarism, Intellectual Property, Computer Software
Jhon Jairo Ramírez-Echeverry; Felipe Restrepo-Calle; Stephanie Torres Jiménez – European Journal of Education, 2025
This study investigates the self-regulated learning strategies employed by students in computer programming courses. Utilising the Questionnaire on Learning Strategies in Computer Programming (CEAPC), the research aims to identify specific strategies used by students. The findings reveal a variety of effective learning strategies, including…
Descriptors: Independent Study, Learning Strategies, Programming, Computer Science Education
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Ethan C. Campbell; Katy M. Christensen; Mikelle Nuwer; Amrita Ahuja; Owen Boram; Junzhe Liu; Reese Miller; Isabelle Osuna; Stephen C. Riser – Journal of Geoscience Education, 2025
Scientific programming has become increasingly essential for manipulating, visualizing, and interpreting the large volumes of data acquired in earth science research. Yet few discipline-specific instructional approaches have been documented and assessed for their effectiveness in equipping geoscience undergraduate students with coding skills. Here…
Descriptors: Earth Science, Undergraduate Students, Programming Languages, Computer Software
Daniela Orozova; Nadezhda Angelova – International Association for Development of the Information Society, 2025
The development of modern technologies and the integration of AI into all aspects of life pose challenges for participants in the educational process. On the one hand, using chatbots and generative AI tools provides learners with unlimited opportunities to quickly and easily access a large amount of information and receive help with various…
Descriptors: Problem Based Learning, Artificial Intelligence, Natural Language Processing, Technology Integration
Chidera Chinedu Ugo; Sonsoles López-Pernas; Aldo Gordillo; Markku Tukiainen – Review of Education, 2025
This article presents a systematic literature review on escape rooms as a didactic tool for teaching and learning programming. The review examined the programming topics and languages addressed, the educational levels targeted, evaluation methods used and key design elements such as format, duration, location and narrative structure.…
Descriptors: Educational Games, Puzzles, Computer Science Education, Programming
Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes
Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction

Peer reviewed
Direct link
