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Ventura, Philip R., Jr. – Computer Science Education, 2005
The paper reports on an examination of predictors of success for an "objects-first" course. The predictors considered included prior programming experience, mathematical ability, academic and psychological variables, gender, and measures of student effort. Cognitive and academic factors such as SAT scores and critical thinking ability…
Descriptors: Academic Achievement, Predictor Variables, Computer Science Education, Programming
Goodwin, M. M.; Califf, M. E. – Journal on Excellence in College Teaching, 2007
Workload has been found to be a major course-related factor that affects student dropout rates. A heavy workload combined with a lack of time can create problems for students with courses that, by their very nature, require extensive work outside of class time. One such course is the second-semester programming course at Illinois State University…
Descriptors: Dropout Rate, Time Management, Academic Achievement, Programming
Sheary, Kathryn Anne – 1995
This study investigated the ability of high school students to cognitively understand and implement parallel processing. Data indicates that most parallel processing is being taught at the university level. Instructional modules on C, Linux, and the parallel processing language, P4, were designed to show that high school students are highly…
Descriptors: Computer Literacy, Computer Science Education, Computer Software, Computer Uses in Education
Allan, V. H.; Kolesar, M. V. – 1996
The typical introductory programming course is not an appropriate first computer science course for many students. Initial experiences with programming are often frustrating, resulting in a low rate of successful completion, and focus on syntax rather than providing a representative picture of computer science as a discipline. The paper discusses…
Descriptors: Academic Achievement, Algorithms, Computer Science Education, Course Content
Peer reviewedBhuiyan, Shawkat; And Others – Interactive Learning Environments, 1994
Presents the PETAL (Programming Environment Tool) learning environment, and discusses a study where one group of students used PETAL and another used a standard LISP environment to learn recursion. The PETAL group performed better during the learning period and on a written posttest. Theorizes why PETAL may be responsible for improved learning of…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
Peer reviewedBishop-Clark, Cathy – Journal of Research on Computing in Education, 1995
Presents a model that suggests the cognitive style and personality traits that are likely to affect programming stages and empirically investigates 1 portion of that model with 192 college students. Correlations between results from the Group Embedded Figures Test and design and coding tasks are discussed. (LRW)
Descriptors: Cognitive Style, College Students, Comparative Analysis, Computer Science Education
Peer reviewedDeek, Fadi P.; Ho, Ki-Wang; Ramadhan, Haider – Internet and Higher Education, 2000
Provides a classification, review, and critical analysis of instructional systems available on the Web that can be used by students to learn programming. Reviews drill and practice systems, tutorial systems, and simulation systems and analyzes them according to established standards for instructional design. (Author/LRW)
Descriptors: Computer Science Education, Computer Simulation, Drills (Practice), Instructional Design
Werner, Linda L.; Hanks, Brian; McDowell, Charlie – Journal on Educational Resources in Computing, 2004
Pair-programming has been found to be very beneficial in educational settings. Students who pair in their introductory programming course are more confident, have greater course completion and pass rates, and are more likely to persist in computer-related majors. Although pairing helps all students, we believe that it is particularly beneficial…
Descriptors: Majors (Students), Females, Computers, Programming
McKenna, Peter – Journal on Educational Resources in Computing, 2004
This paper summarizes the results of an investigation into whether women and men have different (concrete and abstract) styles of programming, and whether the standard computing curriculum is therefore biased against women. The theory underpinning the hypothesis is critically reviewed in practical programming contexts. A concrete means of testing…
Descriptors: Student Attitudes, Females, Learning Strategies, Programming
Schmidt, Cecil – Journal of Information Systems Education, 2007
The purpose of this study was to determine if a case-based reasoning tool would improve a student's understanding of the complex concepts in a Java programming course. Subjects for the study were randomly assigned from two sections of an introductory Java programming course. Posttests were used to measure the effects of the case-based reasoning…
Descriptors: Programming, Case Method (Teaching Technique), Logical Thinking, Computer Science Education
Miller, Douglas S. – 1998
The intent of this project was to improve test and programming scores of 9th through 12th grade students enrolled in the Practical Computer Skills: Logo course in a north central Florida high school. An implementation program that demonstrated teacher-designed graphical computer language Logo programs, utilized multimedia techniques, and used…
Descriptors: Academic Achievement, Computer Graphics, Computer Science Education, Computer Uses in Education
Hsin, Wen-Jung – InSight: A Collection of Faculty Scholarship, 2007
This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners' daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct,…
Descriptors: Student Motivation, Internet, Computer Networks, Computer Science Education
Seyed-Abbassi, Behrooz; King, Ronnie; Wiseman, Eddie – Journal of Information Systems Education, 2007
Collaborations between business and academia provide valuable opportunities for students to connect classroom learning with practical work experience. To effectively reach a significant number of students, one approach is to meld a real-world business project and classroom assignment into a realistic business scenario that can be addressed by…
Descriptors: Health Insurance, Education Work Relationship, Databases, Educational Opportunities
McLoughlin, Catherine – Australian Journal of Educational Technology, 2002
Describes the initial implementation and evaluation of an online environment designed to support a collaborative programming task among undergraduate students and provide them with experiential learning. Explains a holistic, context-based approach to evaluating the success of the innovation, together with the framework used for conducting the…
Descriptors: Computer Science Education, Cooperative Learning, Course Evaluation, Evaluation Methods
Peer reviewedThomas, Rex A.; Upah, Sylvester C., Jr. – Journal of Research on Computing in Education, 1996
A study of college students revealed weaknesses in learning strategies and metacognitive skills. The students' experience using LOOPS simulation software to create program loops suggests that computer programming coursework may have substantial value for non-majors. (LRW)
Descriptors: Computer Assisted Instruction, Computer Science Education, Computer Simulation, Educational Benefits

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