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Showing 166 to 180 of 569 results Save | Export
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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
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Kesler, Avital; Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2022
The integration of visual programming in early formal education has been found to promote computational thinking of students. Teachers' intuitive perspectives about optimal learning processes -- "folk psychology" -- impact their perspectives about teaching "folk pedagogy" and play a significant role in integrating educational…
Descriptors: Programming, Coding, Constructivism (Learning), Intuition
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Lakshminarayanan, Srinivasan; Rao, N. J. – Cogent Education, 2021
CS1 courses are designed in Indian Institutions as a lecture course of three to four credits and one credit lab course. The issues related to curriculum design, instruction design, and students' learning manifest themselves as issues in the lab programs. This situation presents the lab instructor with an opportunity to understand and address the…
Descriptors: Computer Science Education, Teaching Methods, Programming, Programming Languages
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Unal, Alper; Topu, Fatma Burcu – Education and Information Technologies, 2021
In this study, based on quasi-experimental research, was investigated the effects of teaching Python programming language via Blockly tool, which had hybrid interface, on students' computer programming anxiety, cognitive load level, and achievement. Participants were 90 high school students, 44 of them in experimental group (hybrid interface) and…
Descriptors: Instructional Effectiveness, Computer Science Education, Computer Interfaces, Programming Languages
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Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
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Dominguez, Cesar; Garcia-Izquierdo, Francisco J.; Jaime, Arturo; Perez, Beatriz; Rubio, Angel Luis; Zapata, Maria A. – IEEE Transactions on Learning Technologies, 2021
The study of the relationships between self-regulated learning and formative assessment is an active line of research in the educational community. A recent review of the literature highlights that the study of these connections has been mainly unidirectional, focusing on how formative assessment helps students to self-regulate their learning,…
Descriptors: Learning Analytics, Time Factors (Learning), Self Evaluation (Individuals), Formative Evaluation
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Da Cruz Alves, Nathalia; Gresse Von Wangenheim, Christiane; C.R. Hauck, Jean – Informatics in Education, 2019
As computing has become an integral part of our world, demand for teaching computational thinking in K-12 has increased. One of its basic competences is programming, often taught by learning activities without a predefined solution using block-based visual programming languages. Automatic assessment tools can support teachers with their assessment…
Descriptors: Computation, Thinking Skills, Competence, Elementary Secondary Education
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Bull, Glen; Garofalo, Joe; Hguyen, N. Rich – Journal of Digital Learning in Teacher Education, 2020
An educational team founded by Seymour Papert at MIT has developed an evolving series of computing environments designed to facilitate computational thinking. Papert outlined the goal of developing educational environments to facilitate the use of computer as a computational object in a seminal publication, "Teaching Children Thinking"…
Descriptors: Thinking Skills, Computation, Computer Science Education, Programming
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Espinal, Alejandro; Vieira, Camilo; Guerrero-Bequis, Valeria – Computer Science Education, 2023
Background and context: Transfer is a process where students apply their learning to different contexts. This process includes using their knowledge to solve problems with similar complexity, and in new contexts. In the context of programming, transfer also includes being able to understand and use different programming languages. Objective: This…
Descriptors: Block Scheduling, Computer Science Education, Programming Languages, Coding
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Picones, Gio; PaaBen, Benjamin; Koprinska, Irena; Yacef, Kalina – International Educational Data Mining Society, 2022
In this paper, we propose a novel approach to combine domain modelling and student modelling techniques in a single, automated pipeline which does not require expert knowledge and can be used to predict future student performance. Domain modelling techniques map questions to concepts and student modelling techniques generate a mastery score for a…
Descriptors: Prediction, Academic Achievement, Learning Analytics, Concept Mapping
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Shi, Yang; Chi, Min; Barnes, Tiffany; Price, Thomas W. – International Educational Data Mining Society, 2022
Knowledge tracing (KT) models are a popular approach for predicting students' future performance at practice problems using their prior attempts. Though many innovations have been made in KT, most models including the state-of-the-art Deep KT (DKT) mainly leverage each student's response either as correct or incorrect, ignoring its content. In…
Descriptors: Programming, Knowledge Level, Prediction, Instructional Innovation
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Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2021
The effective teaching of the concept of programming, where critical thinking is an important factor, is not so easy in secondary education. New teaching approaches, including, game-based learning, may provide a solution due to their inclusion of more fun and diverse activities but they still lack the active participation of the students in the…
Descriptors: Computer Science Education, Programming, Programming Languages, Educational Games
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Ipek, Jale – Journal of Education and Learning, 2021
This study aimed to examine the preservice teachers' views on the process after entering Code.org and block-based programming (Scratch) training programs, which are carried out by the peer learning method. The study group of the research consists of 41 preservice teachers at the Computer Education and Instructional Technologies departments of a…
Descriptors: Peer Teaching, Preservice Teachers, Student Satisfaction, Computer Science Education
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Ezeamuzie, Ndudi O. – Education and Information Technologies, 2023
Several instructional approaches have been advanced for learning programming. However, effective ways of engaging beginners in programming in K-12 are still unclear, especially among low socioeconomic status learners in technology-deprived learning environments. Understanding the learning path of novice programmers will bridge this gap and explain…
Descriptors: Programming, Constructivism (Learning), Programming Languages, Computer Science Education
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Mariano, Diego; Martins, Pedro; Helene Santos, Lucianna; de Melo-?Minardi, Raquel Cardoso – Biochemistry and Molecular Biology Education, 2019
The advent of the high-throughput next-generation sequencing produced a large number of biological data. Knowledge discovery from the huge amount of available biological data requires researchers to develop solid skills in biology and computer science. As the majority of the Bioinformatics professionals are either computer science or life sciences…
Descriptors: Computer Literacy, Computer Science Education, Programming, Biological Sciences
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