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Ruohan Liu; Jennifer L. Maeng; Shanan C. Moots; Joanna K. Garner – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
This randomized control trial evaluated the impact of a year-long professional development (PD) program on elementary teachers' CS content knowledge, self-efficacy, and CS implementation. It also investigated teachers' PD experiences and expectations. The findings suggest that treatment teachers' self-efficacy for teaching CS significantly…
Descriptors: Elementary School Teachers, Capacity Building, Faculty Development, Computer Science Education
Aoife Hennessy; Kieran Murphy – Irish Educational Studies, 2025
The importance of student engagement is long recognised. Students who are more engaged will be more motivated and inclined to complete their studies. The aim of this study is to understand barriers to engagement for first-year computing students, a cohort that traditionally have high non-progression rates. A qualitative descriptive design was…
Descriptors: Barriers, Learner Engagement, Computer Science Education, College Freshmen
Rajagopal Sankaranarayanan; Mohan Yang; Kyungbin Kwon – Journal of Computing in Higher Education, 2025
The purpose of this study is to explore the influence of the microlearning instructional approach in an online introductory database programming classroom. The ultimate goal of this study is to inform educators and instructional designers on the design and development of microlearning content that maximizes student learning. Grounded within the…
Descriptors: Teaching Methods, Introductory Courses, Databases, Programming
Tang Wee Teo; Sherwin John San Buenaventura Mabulo; Kim Chwee Daniel Tan; Jin Xin Matilda Ho; Xue Xian Thea Tan – Journal of Science Education and Technology, 2025
STEM (science, technology, engineering, mathematics) hackathons have been conducted to offer opportunities for diverse participants to work collaboratively and intensely on tasks within a short period. However, most literature about hackathons does not offer theoretical discussions on the affordances of such learning contexts for school students.…
Descriptors: Epistemology, STEM Education, Computer Security, Programming
Sophie McKenzie; Shaun Bangay; Karen Young – International Journal of Work-Integrated Learning, 2025
This study explores the evaluation of Information Technology (IT) students during and after their core-to-course work-integrated learning (WIL) placement conducted with an industry host and aligned for credit at an Australian University. The case study investigates the value of the performance evaluation criteria used by supervisors to judge…
Descriptors: Foreign Countries, Work Based Learning, Computer Science Education, Evaluation Criteria
W. Monty Jones; Katherine Hansen; Douglas Lusa Krug; Michael L. Schad; Nakisha Whittington; Xun Liu – Computer Science Education, 2025
Background and Context: Efforts to engage adult learners in computer science in the United States have been largely unsuccessful. While research examining the use of music for teaching computer programming with K-12 learners is emerging, little research with adult learners exists. Objective: This study evaluates the effect of computer coding…
Descriptors: Musical Composition, Computer Software, Adult Students, Student Attitudes
Jeff Strain; Jim Marquardson; David Lee Gomillion – Information Systems Education Journal, 2025
Information systems students yearn for hands-on, active learning experiences that teach relevant skills. Delivering these experiences requires repeatable, secure, and scalable computing infrastructure. Unfortunately, many institutions struggle with the capital and operational costs of hosting in-house computing environments. Some educational…
Descriptors: Information Systems, Computer Science Education, Best Practices, Computer Uses in Education
Anh Duong; Maria Valero; John Oakley; Miloslava Plachkinova – Journal of Information Systems Education, 2025
This teaching tip offers valuable insights into establishing a GenCyber student camp in underserved communities. It provides teaching tips and best practices for designing a curriculum tailored to high school students. The study highlights effective strategies for recruiting a diverse group of participants, addressing the global shortage in the…
Descriptors: Camps, Disadvantaged Youth, High School Students, Program Development
Bayan Masarwa; Hagit Hel-Or; Sharona T. Levy – Journal of Research in Childhood Education, 2024
Computational thinking (CT) activities are increasingly being integrated into early childhood schools. We focus on studying children's learning using an "unplugged" (non-computational) learning unit that considers a teacher's knowledge and classroom space and affords seamless adaptation into the classroom given the objects used in the…
Descriptors: Kindergarten, Computation, Thinking Skills, Educational Games
Shindler, Michael; Pinpin, Natalia; Markovic, Mia; Reiber, Frederick; Kim, Jee Hoon; Carlos, Giles Pierre Nunez; Dogucu, Mine; Hong, Mark; Luu, Michael; Anderson, Brian; Cote, Aaron; Ferland, Matthew; Jain, Palak; LaBonte, Tyler; Mathur, Leena; Moreno, Ryan; Sakuma, Ryan – Computer Science Education, 2022
Background and Context: We replicated and expanded on previous work about how well students learn dynamic programming, a difficult topic for students in algorithms class. Their study interviewed a number of students at one university in a single term. We recruited a larger sample size of students, over several terms, in both large public and…
Descriptors: Misconceptions, Programming, Computer Science Education, Replication (Evaluation)
Gerit Wagner; Laureen Thurner – Journal of Information Systems Education, 2025
Git, as the leading version-control system, is frequently employed by software developers, digital product managers, and knowledge workers. Information systems (IS) students aspiring to fill software engineering, management, or research positions would therefore benefit from familiarity with Git. However, teaching Git effectively can be…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Software
Meina Zhu; Min Young Doo; Sara Masoud; Yaoxian Huang – Education and Information Technologies, 2025
This study examines the influences of learners' motivation, self-monitoring, and self-management on learning satisfaction in online learning environments. The participants were 185 undergraduates and 99 graduate students majoring in computer science and engineering. The participants' motivation, self-monitoring, self-management, and learning…
Descriptors: Student Satisfaction, Differences, Undergraduate Students, Graduate Students
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Pruthikrai Mahatanankoon; James R. Wolf – Journal of Information Systems Education, 2025
Advances in information and communication technologies (ICT) coupled with artificial intelligence have made computer programming skills indispensable for IT majors and for an increasing number of other science, technology, engineering, and mathematics (STEM) disciplines. Like any hands-on skill, mastering computer programming requires dedicated…
Descriptors: Measures (Individuals), Programming, Undergraduate Students, Computer Science Education
Shane Wines – ProQuest LLC, 2024
Gamification is a teaching strategy often praised for its effectiveness in the classroom. The problem was the lack of information regarding teachers' perceptions regarding gamification in high school Advanced Placement (AP) computer science courses. The purpose of this qualitative study was to explore the perceptions of computer science teachers…
Descriptors: Teacher Attitudes, Gamification, Advanced Placement Programs, Computer Science Education

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