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Daniel Escanez-Exposito; Javier Correa-Marichal; Pino Caballero-Gil – IEEE Transactions on Education, 2024
Quantum computing is an emerging and quickly expanding domain that captivates scientists and engineers. Recognizing the limitations of conventional educational approaches in adequately preparing individuals for their incursion in this area, this research introduces a novel board game called "Qubit: The Game," whose objective is twofold:…
Descriptors: Game Based Learning, Art Education, STEM Education, Competence
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Campagnolo, Gian Marco – International Journal of Social Research Methodology, 2022
In this paper, I introduce the notion of participative epistemology and discuss how it can contribute to make social data science more accountable. I do so by offering the case of a project where ethnographic, computational and sequence analysis methods have been used in combination. By presenting here in greater detail research design and pilot…
Descriptors: Epistemology, Ethnography, Information Technology, Employees
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Carla B. Brigandi; Karen E. Rambo-Hernandez; Jiangmei Yuan; Maryann R. Hebda; Robin Spitznogle; Remeri Mestemacher-McClanahan; Sarah Wilson – Gifted Child Today, 2025
Code.org is a leading non-profit organization providing professional learning (PL) for K-12 teachers across the United States to advance computer science (CS) education. While PL is known to improve teaching practices and student outcomes in general education, CS, and gifted education, limited research has specifically examined how CS-focused PL…
Descriptors: Faculty Development, Elementary School Teachers, Secondary School Teachers, Gifted Education
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Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2025
In this paper, we finish describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools. ROAR is composed of three teaching units addressed to grades 10, 11, and 12, respectively. To improve students'…
Descriptors: Operations Research, High School Students, Grade 12, STEM Education
Richard W. Lightcap III – ProQuest LLC, 2021
Nationally, a shortage exists of qualified cybersecurity persons entering the field, posing challenges for higher education institutions in locating qualified educators to help fill the gap. A wealth of literature discusses the needs of students, yet literature outlining qualities of attracting graduates to become educators is lacking. The purpose…
Descriptors: Phenomenology, Computer Security, Career Change, Postsecondary Education
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Starkey, Louise; Yates, Anne; de Roiste, Mairead; Lundqvist, Karsten; Ormond, Adreanne; Randal, John; Sylvester, Allan – Educational Technology Research and Development, 2023
Disciplines in Higher Education have their own interpretations of what is essential knowledge that influences what is taught, how teaching occurs, and the role of digital tools. Disciplinary culture is dynamic and evolving, informed by disciplinary research and technology improvement. During the COVID-19 pandemic, digital solutions enabled ongoing…
Descriptors: Undergraduate Study, College Faculty, Educational Technology, Statistics
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Lin, Judith C. P. – Higher Education: The International Journal of Higher Education Research, 2023
In higher education institutions, critical race theory (CRT) is known to be associated with fields that study racial disparities or systemic oppression such as law, education, and ethnic studies. The impression that CRT is unrelated to fields like business or computer science may have led scholars and practitioners from these disciplines to put…
Descriptors: Racism, Critical Race Theory, Higher Education, Health Sciences
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Shah, Zohal; Chen, Chen; Sonnert, Gerhard; Sadler, Philip M. – AERA Online Paper Repository, 2023
Computer gameplay and social media are the two most common forms of entertainment in the digital age. Many scholars share the assumption that leisure-time digital consumption is associated with CS affinity, but there is a dearth of research evidence for this relationship. Female students generally spend less time on gaming and more time on social…
Descriptors: Computer Science, Vocational Interests, Computer Use, Gender Differences
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Amitabh Verma – Journal of Educators Online, 2025
This study provides a thorough bibliometric analysis of the research landscape concerning the application of soft computing in higher education. This study collects 5,140 pieces including books, book chapters, journal articles published in respected journals, and conference papers presented at notable international conferences that were published…
Descriptors: Bibliometrics, Computer Uses in Education, Computer Science, Higher Education
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Ari, Fatih; Arslan-Ari, Ismahan; Vasconcelos, Lucas – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this exploratory study was to investigate early childhood preservice teachers' perceptions of computer science and gender stereotypes in computer science, and perceptions of coding in early childhood education. Quantitative and qualitative data were collected from early childhood preservice teachers enrolled in a teaching methods…
Descriptors: Early Childhood Teachers, Preservice Teachers, Student Attitudes, Computer Science
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Kenworthy, Jared B.; Doboli, Simona; Alsayed, Omar; Choudhary, Rishabh; Jaed, Abu; Minai, Ali A.; Paulus, Paul B. – Creativity Research Journal, 2023
We present the results of an ongoing collaboration between computer science and psychology researchers that employs Natural Language Processing (NLP) methods to examine the trajectory of semantic space used during group idea generation sessions. Specifically, we track and estimate the region of semantic space being used and the degree to which new…
Descriptors: Computer Science, Psychology, Researchers, Natural Language Processing
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Jinjushang Chen; Lara Perez-Felkner; Chantra Nhien; Shouping Hu; Kristen Erichsen; Yang Li – Research in Higher Education, 2024
Gender disparities persist in postsecondary computing fields, despite improvements in postsecondary equity overall and STEM fields as an aggregate. The entrenchment of this issue requires a comprehensive, longitudinal lens. Building on expectancy-value theory, the present study examines the relationships among students' gender-ability stereotypes,…
Descriptors: STEM Education, Computer Science, Gender Differences, Disproportionate Representation
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Gislaine Martinez-Campa; Meredith Kier – Cultural Studies of Science Education, 2024
This study puts forth the counternarrative of the first author Gislaine, a first-generation undergraduate student, Latina, and computer science major. Gislaine participated in a research internship and STEM mentorship program led by the second author, Meredith. Through this program, Gislaine designed and taught CS lessons to predominantly…
Descriptors: STEM Education, Computer Science, Undergraduate Students, First Generation College Students
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Jacqui Taylor; Monica Whitty – Psychology Learning and Teaching, 2024
We propose that psychology graduates are uniquely placed to work in the cybersecurity industry due to their understanding of human behavior and the possession of skills needed to address cybersecurity issues. However, there are challenges in attracting psychology graduates to the cybersecurity industry as they may not be fully aware of how skills…
Descriptors: Psychology, Majors (Students), Student Attitudes, Literacy
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Megan Andrew; Jonah Kushner; Lucas Greer; Christine Mulhern; Jenna W. Kramer; Daniel Schwam – RAND Corporation, 2024
Many states, including Ohio, intend to strengthen and grow their computer science (CS) and information technology (IT) workforces. Jobs in CS and IT are projected to grow in coming years, but it is not always clear how states can expand and diversify their CS and IT workforces. In this report, the authors leverage representative national and state…
Descriptors: Computer Science, Information Technology, Labor Force Development, Job Development
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