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Bers, Marina Umaschi; Strawhacker, Amanda; Sullivan, Amanda – OECD Publishing, 2022
Computer programming and associated Computational Thinking (CT) skills are essential to thriving in today's academic and professional world. There has been a growing focus globally on fostering CT skills as well as on introducing computer programming concepts and languages beginning as early as kindergarten and pre-primary school. Tools,…
Descriptors: Early Childhood Education, Computation, Critical Thinking, Early Experience
Astrid K. Northrup – ProQuest LLC, 2022
Educational reform in the United States is often focused on upgrading school curricula in response to evolution in science, technology, and society. Wyoming is no exception. A 2001 Wyoming Supreme Court decision granted constitutional protection to every K-12 student in the state for a "fair, complete, and equal education, appropriate for the…
Descriptors: Elementary Secondary Education, Compulsory Education, Computer Science, Inservice Teacher Education
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chen, Zhi-Hong; Ku, Pei-Yi – Educational Technology & Society, 2020
This study aimed to investigate the effects of gender pairings on collaborative problem-solving performance, processes, and attitudes in a social learning context. Three types of pairings (i.e., male-male, female-female, and mixed pairings) were considered in an empirical study with 222 tenth-grade students. The selection of three different…
Descriptors: Gender Differences, Cooperative Learning, Problem Solving, High School Students
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Sanou Gozalo, Eduard; Hernández-Fernández, Antoni; Arias, Marta; Ferrer-i-Cancho, Ramon – Journal of Technology and Science Education, 2017
In a course of the degree of computer science, the programming project has changed from individual to teamed work, tentatively in couples (pair programming). Students have full freedom to team up with minimum intervention from teachers. The analysis of the working groups made indicates that students do not tend to associate with students with a…
Descriptors: Group Activities, Group Dynamics, Computer Science, Programming
Weintrop, David; Wilensky, Uri – Educational Technology, 2016
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…
Descriptors: Video Games, Teaching Methods, Programming, Computer Science
Vieira, Camilo – ProQuest LLC, 2016
Computational Science and Engineering (CSE) has been denominated as the third pillar of science and as a set of important skills to solve the problems of a global society. Along with the theoretical and the experimental approaches, computation offers a third alternative to solve complex problems that require processing large amounts of data, or…
Descriptors: Computation, Computer Science, Engineering Education, Case Studies
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Lavigne, Eric; Coppens, Lindsay; Sweeney, Juliette; Moodie, Gavin; Childs, Ruth A.; Wheelahan, Leesa – Journal of Education and Work, 2022
This article reports on a study investigating the link between education and work. Instead of looking at the labour outcomes of graduates, the study examined the qualifications held by workers in technician- and professional-level jobs from three types of occupational fields: regulated, applied, and general. The approach shifts the focus away from…
Descriptors: Qualifications, Postsecondary Education, Education Work Relationship, Paraprofessional Personnel
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Veeragoudar, Sneha; Sullivan, Florence R. – ACM Transactions on Computing Education, 2022
Here, we present the results of a study of in-service teachers' responses to equity-based case study vignettes focused on racialized classroom incidents. This study was conducted in the context of an ongoing research practice partnership aimed at integrating computer science concepts in elementary grades. Our work took place in a public school…
Descriptors: Teacher Attitudes, Racial Attitudes, Computer Science, Elementary Education
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Harsh, Matthew; Bal, Ravtosh; Wetmore, Jameson; Zachary, G. Pascal; Holden, Kerry – Minerva: A Review of Science, Learning and Policy, 2018
The emergence of vibrant research communities of computer scientists in Kenya and Uganda has occurred in the context of neoliberal privatization, commercialization, and transnational capital flows from donors and corporations. We explore how this funding environment configures research culture and research practices, which are conceptualized as…
Descriptors: Foreign Countries, Research Projects, Research Administration, Longitudinal Studies
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Shilo, Gila; Ragonis, Noa – Journal of Further and Higher Education, 2019
A central issue in the design of curricula for all school levels is the development of the learners' high-order thinking skills and metacognitive skills. Among such required skills is the ability to solve problems. The literature dealing with the development of problem-solving skills is vast and primarily addresses the scientific disciplines, even…
Descriptors: Thinking Skills, Metacognition, Problem Solving, Linguistics
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Phillips, Ariadna; Genao, Soribel – Intercultural Education, 2023
This study offers a review of existing research on translanguaging, inclusion, and computational literacies. It assesses existing school statistics and a student opinion survey released by the New York City Department of Education in Spring 2019 to investigate the attitudes and experiences of students at a public secondary school in the South…
Descriptors: Culturally Relevant Education, Code Switching (Language), Translation, Bilingualism
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Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
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Sharon Pisani; Alan Miller; Mark Hall – Education and Information Technologies, 2024
Cultural heritage is no longer something that can only be experienced in a museum exhibition. Digital tools have facilitated the distribution of material relating to artefacts, both in its representation and in presenting its context. This paper describes how digital modelling techniques can be synthesised with 3D scanning to digitally restore…
Descriptors: Cultural Background, Sculpture, Heritage Education, Media Adaptation
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Sirakaya, Didem Alsancak – International Journal of Computer Science Education in Schools, 2020
This research aims to determine the change in students' computational thinking skills according to their ICT and mobile technology experience and frequency of use. The sample of the study, designed with the survey model, consisted of 269 students attending a vocational school of higher education. Data were collected using the Computational…
Descriptors: Thinking Skills, Information Technology, Handheld Devices, Electronic Learning
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Sun, Mingda; Koshy-Chenthittayil, Sherli; D'Souza, Nikeetha Farfan – Harvard Educational Review, 2020
In this essay, Mingda Sun, a high school student from Connecticut, recounts her summer research internship opportunity at the Center for Quantitative Medicine of UConn Health. She discusses her learning experiences, the challenges she faced, and the encouragement she received from her mentors and peers and explains how this month-long internship…
Descriptors: Summer Programs, Student Research, Internship Programs, Mathematics
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