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Bullis, Ryan; Coker, Joseph; Belding, Jacob; De Groodt, Adam; Mitchell, Dylan W.; Velazquez, Nancy; Bell, Ashtyn; Hall, Jaycee; Gunderson, William A.; Gunderson, Julie E. C. – Journal of Chemical Education, 2021
A fluorometer is a device that measures the spectroscopic properties of fluorescent materials, and fluorometry is used widely in chemistry research settings to characterize fluorescent samples. One of the obstacles faced by undergraduate programs looking to implement fluorometer-based experiments into their laboratory curriculum is the high cost…
Descriptors: Chemistry, Measurement Equipment, Laboratory Equipment, Spectroscopy
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Gunderson, Julie E. C.; Mitchell, Dylan W.; Bullis, Ryan G.; Steward, John Q.; Gunderson, William A. – Journal of Chemical Education, 2020
Fused filament fabrication 3D printing is a process by which three-dimensional objects are created by depositing layers of a material onto a hard, flat surface by a robot. It is often referred to as an "additive manufacturing" technique because material is added in successive layers to create an object. Because many scientific…
Descriptors: Chemistry, Science Instruction, Computer Software, Computer Peripherals
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Sanii, Babak – Journal of Chemical Education, 2020
Augmented reality (AR) is a means of superimposing artificial 3D objects over the real world via a mobile device. An AR standard file format has been recently implemented on mobile devices that current students commonly own. Here we describe three relatively nontechnical methods to produce 3D AR objects for chemistry courses and demonstrate their…
Descriptors: Computer Simulation, Computer Peripherals, Handheld Devices, Visualization
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Wargo, Jon M.; Morales, Melita; Corbitt, Alex – Curriculum Inquiry, 2022
Building on sociocultural theories of literacy learning, in this article, we think at the intersection of reader response theory and multimodal literacies to examine how 13 preservice teachers in the course Teaching Social Sciences Through the Arts remediated responses to Francisco Jiménez's "The Circuit: Stories From the Life of a Migrant…
Descriptors: Preservice Teachers, Elementary School Teachers, Computer Peripherals, Printing
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Chekurov, Sergei; Wang, Meng; Salmi, Mika; Partanen, Jouni – Education Sciences, 2020
The purpose of this article is to present a design for additive manufacturing assignment focused on creativity rather than functionality and to analyze its results (N = 70) acquired during five years. The assignment teaches the unique advantages of additive manufacturing to engineering students and encourages learning from failure to achieve…
Descriptors: Undergraduate Students, Engineering Education, Manufacturing, Computer Peripherals
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Gemiya, Addisalem Genta – International Journal of Information and Communication Technology Education, 2020
ICT is used to enhance the overall activities of individuals, administrative processes of businesses and various governmental and non-governmental organizations. Despite its advantage in all aspects of development, it has drawn low attention in expanding the services in general and utilizing the technology in particular. Therefore, this study was…
Descriptors: Foreign Countries, Information Technology, Technology Integration, Public Agencies
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Walsh, Benjamin; Dalton, Bridget; Sánchez, Lenny – Journal of Adolescent & Adult Literacy, 2022
This curriculum case study describes the design and enactment of the Build a Better Book project with a group of Spanish-English bilingual high school students. Within an enriched literacy project-based learning instructional approach, students collaborated to design and fabricate multimodal 3D printed tactile picture books for children who are…
Descriptors: Curriculum Design, Literacy, Student Projects, Active Learning
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Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
Timothy P. Negron – ProQuest LLC, 2022
Classroom management has many challenges, but when the class is held in a computer lab, even more challenges surface. The obstruction of the line-of-sight between the instructor and the students makes it difficult to monitor student behavior, attention, facial expressions or other non-verbal cues. Also, while the computer is a powerful machine,…
Descriptors: Attention, Educational Environment, Computers, Classroom Techniques
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Larnder, Chris I. – Physics Teacher, 2021
Today's students are increasingly immersed in a landscape of screens and handheld digital devices through which a good deal of their interactions with the world around them are mediated. Physics educators, meanwhile, continue to rely on traditional human interactions with the physical world, such as sliding down a ramp or throwing a baseball, in…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Peripherals
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Novak, Elena; Brannon, Megan; Librea-Carden, Mila Rosa; Haas, Amy L. – Journal of Computer Assisted Learning, 2021
Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants'…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Educational Benefits
Hector Serrato Giron – ProQuest LLC, 2023
The COVID-19 pandemic has caused diverse social, economic, and political challenges. The particular challenge that was the focus of this study is the upsurge in electronic use and consequent upsurge in electronic waste. This was caused by the implementation of online instructional delivery processes during COVID-19 (Ermakova, 2021), the switch to…
Descriptors: School Districts, COVID-19, Pandemics, Electronics
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Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
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Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
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Wibowo, Agung Prasetyo; Nababan, M. R.; Santosa, Riyadi; Kristina, Diah – Journal of Social Studies Education Research, 2019
Studies conducted on localization quality assessment (LQA) on video games from interdisciplinary perspectives, dominantly employ studies on media, demarcating it from their derivative concerns like environmental issues. We argue that LQA on video games requires reconstruction from eco-criticism perspectives, because electronic waste (E-waste) of…
Descriptors: Quality Control, Video Games, Educational Technology, Technology Uses in Education
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