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Nenad Pavel – Design and Technology Education, 2023
Learning in makerspaces is free from curriculum and evaluation and is believed to yield practical, self-driven and solution-oriented learners. This study explores how makerspace pedagogy can be emulated in formal higher education settings to support this kind of learning. Action research was used to cultivate and review this pedagogical approach…
Descriptors: Machine Tools, Design Crafts, Visual Arts, Computer Peripherals
Mou, Tsai-Yun – Asia-Pacific Education Researcher, 2020
This study investigated college students' experiences with project-based learning in 3D design, specifically for 3D modeling. A total of 49 college students from a Visual Arts program participated in this study. By implementing a project-based assignment throughout one semester, each student was responsible for completing his or her proposed…
Descriptors: College Students, Student Projects, Active Learning, Visual Arts
Holtzman, Caren; Susholtz, Lynn – Stenhouse Publishers, 2011
When Caren Holtzman and Lynn Susholtz look around a classroom, they see "a veritable goldmine of mathematical investigations" involving number, measurement, size, shape, symmetry, ratio, and proportion. They also think of the ways great artists have employed these concepts in their depictions of objects and space--for example, Picasso's use of…
Descriptors: Visual Arts, Art Education, Artists, Museums
Frame, Charles – 1992
Personnel in the rehabilitation field have come to recognize the possibilities and implications of computers as assistive technology for disabled persons. This manual provides information on how to adapt the Unicorn Board, Touch Talker/Light Talker overlays, the Adaptive Firmware Card setup disk, and Trace-Transparent Access Module (T-TAM) to…
Descriptors: Art Activities, Assistive Devices (for Disabled), Childrens Art, Computer Assisted Instruction

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