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Guo, Shouchao; Wang, Xiao; Deng, Wenbo; Hong, Jialing; Wang, Jiawen; Wu, Yonghe – Educational Technology & Society, 2022
Three-dimensional (3D) design can improve students' spatial ability, but the research on the differences of spatial ability development after 3D design training for students with different initial spatial ability is not unified. The ability-as-enhancer hypothesis and the ability-as-compensator hypothesis explain the performance differences of…
Descriptors: Spatial Ability, Computer Peripherals, Printing, Design
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Chang, Ben; Chuang, Min-Tun; Ho, Spes – Educational Technology & Society, 2013
Competition has been prevalent in all types of childhood activities including playing, learning, and living. Studies have shown that a well-designed competitive activity can motivate students to perform at an increased level. However, there have been few research studies on the relationship between learners' preferences and performance in relation…
Descriptors: Foreign Countries, Competition, Junior High School Students, Computer Assisted Instruction
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Robbins, Christopher – Educational Technology & Society, 2006
A recent research and development project conducted at the University of the South Pacific (USP) examined how educational multimedia can be built according to the learning approaches of the region. Through interviews, questionnaires and usability tests with staff and students at USP, the research team drafted a set of recommendations for the…
Descriptors: Multimedia Materials, Tests, Foreign Countries, Cultural Context
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Cutshall, Robert; Changchit, Chuleeporn; Elwood, Susan – Educational Technology & Society, 2006
This study examined university students' perceptions about a required laptop program. For higher education, providing experiences with computer tools tends to be one of the prerequisites to professional success because employers value extensive experience with information technology. Several universities are initiating laptop programs where all…
Descriptors: Student Attitudes, Information Technology, Laptop Computers, Computer Attitudes
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Yang, Stephen J. H. – Educational Technology & Society, 2006
A ubiquitous learning environment provides an interoperable, pervasive, and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning…
Descriptors: Management Systems, Group Discussion, Educational Environment, Models