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Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
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O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
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Mendez, James; Baird, Kate; Patino, Greicy – Science and Children, 2019
Picture this: a PhD chemist, PhD science educator, and a preservice Latina elementary educator walk into an aftercare program for primary and intermediate students from a rural school. These students are identified as low income and at risk and therefore eligible to participate in this school-provided aftercare. While across the state, these same…
Descriptors: Science Instruction, After School Programs, Low Income Students, At Risk Students
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Hillis, Peter; Calderhead, Drew – Journal of Interactive Media in Education, 2009
The subject based curriculum attracts lively debate in many countries being accused of fragmenting teaching and learning, erecting artificial barriers and failing to teach the skills required in the twenty first century (Hazlewood 2005). Cross-curricular rich tasks are increasingly seen as the means to develop relevant knowledge, understanding and…
Descriptors: Foreign Countries, Secondary Education, History Instruction, Teaching Methods
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Donker, Afke; Reitsma, Pieter – Computers and Education, 2007
Because there is little empirical data available on how well young children are able to use a computer mouse, the present study examined their proficiency in clicking on small objects at various positions on the screen and their skill in moving objects over the screen, using drag-and-drop and click-move-click. The participants were 104 children…
Descriptors: Young Children, Computer Literacy, Computer Peripherals, Kindergarten