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Yuwei Chen; Nat Ku; Bonnie Lin; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Discover Education, 2025
Tangible teaching aids can provide a valuable supplement to traditional textbook-based learning of fundamental STEM concepts. 3D-printed templates detailing the construction of simple parallel and series circuits were incorporated into the lesson plans for 6th-grade introductory physics. Aiming to introduce the concepts of junction and loop rules…
Descriptors: Printing, Computer Peripherals, Science Instruction, Physics
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Roy, George J.; Cunningham, Matthew; Rafanan, Kenneth – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors explain how they leveraged the popularity of the "Star Wars" franchise to introduce a task steeped in popular culture as a fun way to engage their students in investigating complex mathematics that have real-life connections to careers in toy design and engineering design in general. The authors share various…
Descriptors: Popular Culture, Films, Learner Engagement, Mathematics Instruction
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Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
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Dickson, Brandon; Weber, Jessica; Kotsopoulos, Donna; Boyd, Taylor; Jiwani, Sagar; Roach, Brandon – International Journal of Technology and Design Education, 2021
In this research we explore the pedagogical affordances associated with the use of a 3D printer in a middle school classroom (11-12 years old). We introduced the 3D printer in a classroom where no one, including the teacher, had prior knowledge of 3D printing. Lessons using the 3D printer were designed to correspond with the mathematics curriculum…
Descriptors: Affordances, Technology Uses in Education, Printing, Computer Peripherals
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Çelik, Ahmet; Özdemir, Selçuk – International Journal of Technology and Design Education, 2020
This study aims at alternatively assessing the 3D-printed prototype performances showed by young pupils during tinkering activities, as well as developing an instructional rubric that can be evaluated in line with the requirements of tinkering learning. In this direction, a draft rubric has been created by literature review and 3D product…
Descriptors: Scoring Rubrics, Computer Peripherals, Student Evaluation, Creative Activities
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Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
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Szymanski, Antonia; Paganelli, Andrea; Tassell, Janet – Journal of Educational Technology Systems, 2022
This mixed-methods study focused on advanced student engagement, mathematics competence, and the influence of teachers in classrooms that used 3D printing to teach mathematics. Quantitative methods were used to understand changes in student perceptions of competence, engagement, and feelings regarding group work. Qualitative methods were used to…
Descriptors: Computer Peripherals, Printing, Mathematics Instruction, Learner Engagement
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Kapucu, Serkan; Kizilaslan, Aydin – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
Assistive technologies are frequently used to help disabled students to access core and expanded core curricula and to improve their functional, communication and literacy skills. Non-optical low vision devices and optical and tactile graphics technologies are some of the assistive technologies used by visually impaired students in today's…
Descriptors: Students with Disabilities, Visual Impairments, Braille, Assistive Technology
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Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
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Crowe, Charles D.; Hendrickson-Stives, Albanie K.; Kuhn, Stephanie L.; Jackson, Jennifer B.; Keating, Christine D. – Journal of Chemical Education, 2021
The interaction between water and surfaces is observed in our daily lives and is used in laboratories to study materials properties, such as interfacial tension. Making the connection between fundamental scientific phenomena and everyday observations is a powerful method of highlighting the importance and relevance of science to the K-12…
Descriptors: Middle School Students, Secondary School Science, Chemistry, Design
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Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
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Junker, Robin; Holodynski, Manfred – Teacher Development, 2022
The stressors of teaching can be individual and hard to identify. Merely recalling stressful events after a lesson can be biased by neglect, modification, or extenuation of memories. Therefore, the present study explores how video data can be used to reactivate or relive stressor memory. Eight teachers' lessons were recorded while their stress was…
Descriptors: Feedback (Response), Stress Variables, Video Technology, Teaching Conditions
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Motter, Jennifer; Lin, Yen-Ju; Keifer-Boyd, Karen – Journal of Curriculum and Pedagogy, 2022
Systemic gender inequality and sexual discrimination continues across a wide spectrum of social, political, and economic fields. Using three key feminist curriculum and pedagogy principles (decentering norms, centering difference, distributing leadership) we employ feminist pedagogy by facilitating curriculum development and implementation that is…
Descriptors: Feminism, Educational Practices, Computer Peripherals, Printing
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de Morais, Felipe; Jaques, Patricia A. – Informatics in Education, 2022
Intelligent Tutoring Systems (ITSs) for Math still use traditional data input methods: computers' keyboard and mouse. However, students usually solve math tasks using paper and pen. Therefore, the gap between the manner the students work and the requirements imposed by these typing-based systems expose students to an extraneous cognitive load,…
Descriptors: Intelligent Tutoring Systems, Mathematics Instruction, Educational Technology, Technology Uses in Education
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do Amaral, Barbara; Windchief, Sweeney – Educational Research: Theory and Practice, 2019
Alignment with the Montana Indian Education for All (IEFA) Act, tenets of Tribal Critical Race Theory (TribalCrit) (Brayboy, 2006) and the 7 Essential Understandings, results in the effective integration of Computer Science and Storytelling into the classroom. Teacher disposition and pedagogies that reflect current education transformation trends…
Descriptors: American Indian Education, Equal Education, Computer Science Education, Computation
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