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Fawcett, Lee – Journal of Statistics Education, 2018
In this article we discuss our attempt to incorporate research-informed learning and teaching activities into a final year undergraduate Statistics course. We make use of the Shiny web-based application framework for R to develop "Shiny apps" designed to help facilitate student interaction with methods from recently published papers in…
Descriptors: Undergraduate Students, Foreign Countries, Statistics, Mathematics Instruction
Harrison, Taylor R. – Mathematics Teaching in the Middle School, 2018
To help alleviate the struggle in choosing effective apps to use in the classroom, Taylor Harrison presents a list of qualities supported by research, that teachers can use to discern at a glance whether an app can potentially be an effective learning tool for their students. This list of qualities was produced through an extensive review of…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Mathematics Instruction
Pimmer, Christoph; Rambe, Patient – International Review of Research in Open and Distributed Learning, 2018
This paper critically reviews literature on the role of Mobile Instant Messaging (MIM) applications, such as WhatsApp, in supporting learning and teaching practice. Using formal qualitative synthesis as its methodology, and dialectical theory as an analytical framework, our main objective was to identify tensions, affordances, constraints, and…
Descriptors: Foreign Countries, Computer Oriented Programs, Educational Technology, Teaching Methods
Fleer, Marilyn – British Journal of Educational Technology, 2018
There is increasing recognition of digital childhoods [Danby, S., Fleer, M., Davidson, C., & Hatzigianni, M. (Eds.). (2018). "Digital childhood." Amsterdam: Springer] and a corresponding body of research into young child's engagement with digital devices across a broad range of contexts [Marsh, J. A., Plowman, L., Yamada-Rice, D.,…
Descriptors: Animation, Information Technology, Computer Oriented Programs, Play
Olsson, Jan – International Journal of Science and Mathematics Education, 2018
This study investigates how students' reasoning contributes to their utilization of computer-generated feedback. Sixteen 16-year-old students solved a linear function task designed to present a challenge to them using dynamic software, GeoGebra, for assistance. The data were analysed with respect both to character of reasoning and to the use of…
Descriptors: Mathematical Logic, Thinking Skills, Problem Solving, Mathematics Instruction
Andújar, Alberto – International Association for Development of the Information Society, 2018
The present research represents a longitudinal investigation into Mobile Instant Messaging to develop second language skills. WhatsApp application was selected as the chat-based communication tool to carry out this study, which focuses on writing and speaking skills' development. Quantitative and qualitative analyses were used to tackle students…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Teaching Methods
Bouck, Emily C.; Park, Jiyoon – Education and Training in Autism and Developmental Disabilities, 2020
Virtual manipulatives are an emerging intervention to support students with disabilities in mathematics. Through a multiple probe across participants design, researchers examined use of an intervention package consisting of a virtual manipulative (i.e., the Two-Color Counter app-based manipulative) and the system of least prompts (SLP) to support…
Descriptors: Computer Oriented Programs, Manipulative Materials, Assistive Technology, Prompting
Christ, Tanya; Wang, X. Christine; Chiu, Ming Ming; Strekalova-Hughes, Ekaterina – AERA Open, 2019
Given the increasing use of app books with young children, research is needed to inform their selection and design. Although broad guidelines exist, more fine-grained guidance is needed. To address this need, we explored the relations among app books' digital affordances, readers' behaviors with these affordances during both buddy and individual…
Descriptors: Computer Oriented Programs, Kindergarten, Electronic Publishing, Books
Alkhateeb, Mohammad Ahmad; Al-Duwairi, Ahmed Mohammad – International Electronic Journal of Mathematics Education, 2019
Mobile devices are characterized by attractive advantages, and provide broad benefits in the university students' math teaching. Our study proposes integrating the Mobile Applications in teaching geometry. Findings of the researches showed that students face difficulties in learning geometry. The material and virtual maneuvers may assist the…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Technology Integration
The Effectiveness of Turtle Mobile Learning Application for Scientific Literacy in Elementary School
Winarni, Endang Widi; Purwandari, Endina Putri – Journal of Education and e-Learning Research, 2019
Turtles are animals vulnerable to extinction. Scientific literacy is the main goal of the science curriculum. Augmented Reality technology is very helpful in the education process of animal conservation. Turtle mobile learning is one of the scientific literacy sources developed on Android smartphones. The study's purpose is to produce and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Science, Science Instruction
Kwon, Leona; de los Ríos, Cati V. – Equity & Excellence in Education, 2019
Drawing from the theoretical contributions of Ethnic Studies, activist new media, and critical digital literacies, this article explores the nature of a ninth-grade curricular unit about how one's daily environment impacts one's health and well-being. Using a combination of ethnographic and practitioner inquiry methods, the authors highlight an…
Descriptors: High School Students, Grade 9, Ethnic Studies, Critical Literacy
Pal, Yatendra; Agrawal, Riddhi – Journal on School Educational Technology, 2019
The use of innovative methods in educational institutions is not just crucial, it is downright imperative. It has the potential to not just improve education system, but also to empower students, strengthen governance, and create retention value of all that has been taught. Gone are the days of archaic ideologies and methods of teaching. In modern…
Descriptors: Educational Technology, Computer Oriented Programs, Instructional Effectiveness, Elementary School Students
People with Learning Disabilities and Smartphones: Testing the Usability of a Touch-Screen Interface
Williams, Peter; Shekhar, Sidharth – Education Sciences, 2019
Mobile phone technology is becoming ubiquitous. However, a number of unique usability challenges are still unresolved, including small screen size, device orientation changes, and an array of interaction methods (tap, flick, pinch, etc.) These challenges may be particularly acute for people with learning disabilities. This study examined the…
Descriptors: Telecommunications, Handheld Devices, Usability, Technology Uses in Education
Goodyear, Victoria A.; Kerner, Charlotte; Quennerstedt, Mikael – Sport, Education and Society, 2019
An international evidence-base demonstrates that healthy lifestyle digital technologies, like exergames, health-related mobile applications ('apps') and wearable health devices are being used more and more within educational settings. Despite this, there is a lack of in-depth empirical evidence on young people's experiences and uses of healthy…
Descriptors: Life Style, Computer Oriented Programs, Early Adolescents, Physical Education
Chen, Chih-Ming; Liu, Huimei; Huang, Hong-Bin – ReCALL, 2019
Many studies have demonstrated that vocabulary size plays a key role in learning English as a foreign language (EFL). In recent years, mobile game-based learning (MGBL) has been considered a promising scheme for successful acquisition and retention of knowledge. Thus, this study applies a mixed methodology that combines quantitative and…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Educational Games

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