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Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
Osborn, David Warren – ProQuest LLC, 2023
Modern advances in communication technology have allowed for the expansion of asynchronous online sport coaching services. In this intra-individual repeated time measures study, the effects of coaching communication scheduling on athletes' affective state and the coach-athlete relationship were observed as well as measures of performance in the…
Descriptors: Athletic Coaches, Athletes, Teacher Student Relationship, Computer Mediated Communication
Fan, Min; Antle, Alissa N.; Lu, Zhicong – Early Years: An International Journal of Research and Development, 2023
Short-video mobile apps are an emergent media form and play a significant role in young children's everyday lives. We explored the parental perspectives of 2-to-6-year-old Chinese children's use of short-video mobile apps. We distributed an online questionnaire that received 266 valid responses from parents and conducted in-depth interviews with…
Descriptors: Video Technology, Foreign Countries, Handheld Devices, Computer Oriented Programs
Lonneke H. Schellekens; Marieke F. van der Schaaf; Cees P.M. van der Vleuten; Frans J. Prins; Saskia Wools; Harold G. J. Bok – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to report the design, development and evaluation of a digital quality assurance application aimed at improving and ensuring the quality of assessment programmes in higher education. Design/methodology/approach: The application was developed using a design-based research (DBR) methodology. The application's design was…
Descriptors: Computer Software, Computer System Design, Programming, Higher Education
Dubé, Adam Kenneth; Kacmaz, Gulsah; Wen, Run; Alam, Sabrina Shajeen; Xu, Chu – Education and Information Technologies, 2020
There are 80,000+ educational apps in the Apple App Store and math apps are the most common. We searched for 'math' in the education category and selected the top 10 apps for each of the 3 filters provided by Apple (Relevance, Popularity, Rating) and 3 age categories (0-5, 6-8, 9-11). Using these top 90 apps, we examined the basic information…
Descriptors: Educational Technology, Computer Oriented Programs, Mathematics Education, Educational Quality
Chung Eun Lee; Taesu Lee – Journal of Special Education Technology, 2025
The use of non-face-to-face services and kiosks has expanded due to the development of information and communication technology and accelerated during the COVID-19 pandemic. In South Korea, the use of self-service kiosks has grown to about four times pre-pandemic levels. Therefore, it is pivotal for students with intellectual and developmental…
Descriptors: Foreign Countries, Students with Disabilities, Intellectual Disability, Developmental Disabilities
Ahmet Bilal Özbek; Minna Torppa – Education and Information Technologies, 2025
Early literacy skills are critical for reading success, and the potential effectiveness of technology-based interventions in supporting these skills has been highlighted in previous research. This study aims to develop a comprehensive early literacy support mobile app for children at risk of reading difficulties. The research was conducted…
Descriptors: Computer Oriented Programs, Handheld Devices, Emergent Literacy, Special Needs Students
Farzaneh Khodabandeh – Educational Technology Research and Development, 2025
Augmented reality (AR) technology has risen as a promising instrument for enriching educational encounters across diverse learning environments. In the realm of English as a Foreign Language (EFL) instruction, AR applications have shown potential in improving vocabulary learning and retention among students. This research investigates the effect…
Descriptors: Vocabulary Development, Retention (Psychology), Second Language Learning, English (Second Language)
Ying Yang – Education and Information Technologies, 2025
Vocabulary acquisition is crucial for language learning, yet learners face substantial challenges in memorizing extensive vocabulary. Numerous studies suggest Artificial Intelligence (AI)-based technologies could significantly improve vocabulary acquisition among K-12 learners. Therefore, instructors or teachers must be fully informed of the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Assisted Instruction, Vocabulary Development
Amarasinghe, Ishari; Hernández-Leo, Davinia; Ulrich Hoppe, H. – International Journal of Computer-Supported Collaborative Learning, 2021
Under the notion of "CSCL scripts", different pedagogical models for structuring and supporting collaboration in the classroom have been proposed. We report on a practical experience with scripts based on the Pyramid collaborative learning flow pattern supported by a specific classroom tool and a teacher-facing dashboard that implements…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Scripts, Learning Analytics
Kervin, Lisa; Comber, B. – Theory Into Practice, 2021
Many young children engage independently and/or collaboratively in self-initiated digital experiences. These experiences vary and may include digital play or gaming, web searching, communication with others, and with curriculum and entertainment-related content. Yet children's digital experiences are contingent upon the design of the technologies…
Descriptors: Foreign Countries, Preschool Children, Books, Technology Uses in Education
Reddy, Lou; Baghaei, Nilufar; Reinders, Hayo; Ahmed, Ali; Sardareh, Sedigheh Abbasnasab – set: Research Information for Teachers, 2021
Positive Behaviour for Learning (PB4L) is a flexible framework that can be localised to ensure it is a culturally responsive approach to protect and promote student wellbeing and positive behaviour. One of the downsides is that it requires much paperwork. Teachers need to record behaviour, reward positive and report negative behaviour, and file…
Descriptors: Positive Behavior Supports, Well Being, Computer Oriented Programs, Recordkeeping
Janson, Astri Letnes; Moen, Anne; Aure, Caroline Farsjø – Journal of Applied Research in Intellectual Disabilities, 2021
Background: Dietary challenges are common among individuals with intellectual disability residing in supervised living in Norway, and this is a major risk factor for health problems. The aim of this study was to explore feasibility of the nutrition tablet app APPetitus, among persons with intellectual disability and their formal caregivers.…
Descriptors: Nutrition, Dietetics, Computer Oriented Programs, Handheld Devices
Munna, Afzal Sayed; Khanam, Rehana – Online Submission, 2021
Digital literacy is the ability to analyze, evaluate, and create a teaching and learning media which enables adults and youth to understand complex communication. Fintech has transformed the history of the financial sectors and places an individual at significant advantages. Therefore, this research study has examined how digital knowledge could…
Descriptors: Financial Literacy, Digital Literacy, Foreign Countries, College Students
Ramchurn, Chama Devi; Roodt, Sumarie; Mulaji, Sarah – International Association for Development of the Information Society, 2021
This research investigates the mobile technology ownership concerning M-learning and identifies Tapscott's (2009) common traits of Millennials in a South African context. Technology growth and adoption is impacting the education sector by changing teaching and learning through an innovative form of learning commonly known as M-learning. Along with…
Descriptors: Foreign Countries, College Students, Age Groups, Educational Technology

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