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Zhang, Zhuo; Wu, Lihanjing; Yu, Haoxue; Li, Hui – Education and Information Technologies, 2023
Cartoon images have been widely applied in children's educational media. The study examined the effect of cartoon images in touchscreen media on young children's recognition of time. With a 2 (clock type: cartoon clock, non-cartoon clock) × 2 (media type: touchscreen, video) between-subjects design, ninety-two children aged 4-6 were randomly…
Descriptors: Cartoons, Imagery, Computer Uses in Education, Electronic Learning
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Lee, Boh Young – Childhood Education, 2023
Computers, laptops, digital tablets, and whiteboards are all commonly used technologies in classrooms today. The COVID-19 pandemic led to an increased use of digital technology to offer virtual learning and maintain social connections. Given the multifaceted nature of technology, the complexities of child development, and the increasing…
Descriptors: Technology Integration, Handheld Devices, Tablet Computers, Early Childhood Education

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