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Ishrat Ahmed; Paul Alvarado; Siddharth Jain; Tracy Arner; Elizabeth Reilley; Danielle S. McNamara – Grantee Submission, 2025
The rapid evolution of artificial intelligence (AI) has created an unprecedented opportunity for innovation across industries, but its complexity often presents a steep learning curve for many (Roberts & Candi, 2024; Gunner, 2025). This highlights the need for user-friendly tools that bridge the gap between AI's potential and its practical…
Descriptors: State Universities, Artificial Intelligence, Usability, Innovation
Billur Aksoy; Lester R. Lusher; Scott E. Carrell – National Bureau of Economic Research, 2025
Phone usage in the classroom has been linked to worsened academic outcomes. We present findings from a field experiment conducted at a large public university in partnership with an app marketed as a soft commitment device that provides incentives to reduce phone use in the classroom. We find that app usage led to improvements in classroom focus,…
Descriptors: Attention Control, Telecommunications, Handheld Devices, Universities
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Justin Zumwalt; Ashley Keener – Discover Education, 2025
The first two years of undergraduate medical education include foundational science and clinical training such as accurately interpreting electrocardiograms (ECGs). ECG education is traditionally delivered via lecture-based presentations in a formal classroom setting. However, students are increasingly finding mobile apps to be instructive to use…
Descriptors: Undergraduate Students, Medical Students, Medical Education, Computer Oriented Programs
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Yuting Mu; Yuqi Gao; Yanmin Zhao – International Journal on E-Learning, 2025
With the increasing use of mobile applications for educational purposes among university students, enhancing the efficiency of mobile instruction and learning is a key concern in higher education. It is, therefore, necessary to explore students' mobile learning habits and to identify the factors that influence their mobile learning to further…
Descriptors: College Students, Student Attitudes, Handheld Devices, Computer Oriented Programs
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James Castle – International Journal of Designs for Learning, 2024
This design case details a seven-year iterative design process to create an app for use in online physical education classes. Each iteration addresses the shortcomings of the previous version. The most recent iteration of the app allows students to use Fitbit™ devices to record heart rate data, which each student sees as progress toward course…
Descriptors: Physical Education, Online Systems, Electronic Learning, Computer Oriented Programs
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Christopher Antoun; Xin Yang; Brady T. West; Ai Rene Ong – Field Methods, 2025
The objective of our project was to develop a smartphone app for administering shorter ("modular") surveys. Given the paucity of research on this topic, we decided to use "co-design" techniques to generate design solutions. To implement these techniques, we recruited respondents in the survey target population to work in small…
Descriptors: Test Construction, Surveys, Computer Oriented Programs, Design
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Soyoung Choi; Deepthi Vasudevan; Apoorva Bhole; Jaeyi Hong; Krystal Steg; Jacqueline Marquez; Inna Chong; Erica Cai – Journal of American College Health, 2025
Objectives: The purpose of this study was to understand current research on the utilization of mobile health (mHealth) technologies for college students with disabilities. Methods: We conducted a bibliometric analysis to understand the longitudinal research trends and dominant topics in mHealth research for college students. Next, we performed a…
Descriptors: College Students, Students with Disabilities, Health Services, Educational Research
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Constance A. Lightner; Carin A. Lightner-Laws; Tameka Womack – Educational Technology Research and Development, 2025
Many universities utilized a reactive, piecemeal approach to adapt and rapidly reopen schools at the onset of the COVID-19 pandemic. Although schools were able to resume classes online relatively quickly, there was limited time to explore best practices for an optimal online learning environment. The pandemic exposed significant issues in the…
Descriptors: Higher Education, Electronic Learning, Distance Education, Technology Uses in Education
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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
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Brady D. Lund – Journal of Cybersecurity Education, Research and Practice, 2024
This paper investigates the integration of blockchain technology into core systems within institutions of higher education, utilizing the National Institute of Standards and Technology's (NIST) Cybersecurity Framework as a guiding framework. It supplies definitions of key terminology including blockchain, consensus mechanisms, decentralized…
Descriptors: Computer Oriented Programs, Computer Security, Databases, Information Storage
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Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
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Daniel Danso Essel – Journal of Educators Online, 2025
Mobile technologies have become significant in various facets of our daily lives, including education. This study sought to determine faculty perspectives on the use of mobile technologies in higher education institutions (HEIs) and determine the capabilities of these technologies. Data were collected from a random sample of 40 faculty members…
Descriptors: Handheld Devices, Computer Oriented Programs, Higher Education, Technology Uses in Education
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Taolin Zhang; Shuwen Jia – International Journal of Web-Based Learning and Teaching Technologies, 2024
At present, many schools implement teaching quality evaluation systems with student performance and practical activities as the core data of evaluation. Based on the introduction of the training objectives and discipline nature of the information management and information system specialty, this paper analyzes the construction principles of the…
Descriptors: Student Evaluation of Teacher Performance, Undergraduate Study, Computer Oriented Programs, Algorithms
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Samuel C. Yang – Journal of Information Systems Education, 2024
Amid the ever-increasing number of cyberthreats, cybersecurity degree programs represent a potential growth area for business schools. This study examines undergraduate cybersecurity programs offered by AACSB-accredited business schools in the US. It surveyed 503 AACSB-accredited schools and identified 72 cybersecurity programs. Using the IS2020…
Descriptors: Computer Security, Information Security, Business Administration Education, Business Schools
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Hua Pang – Education and Information Technologies, 2024
Although problematic mobile app usage and its correlated negative consequences have become increasingly prevalent, little detailed attention was specially paid to the antecedents of problematic mobile app use and declined educational attainment. This current research employs the stress-strain-outcome (SSO) theoretical framework to thoroughly and…
Descriptors: Depression (Psychology), Self Disclosure (Individuals), Computer Oriented Programs, Handheld Devices
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