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Yihe Zhang – ProQuest LLC, 2024
Machine learning (ML) techniques have been successfully applied to a wide array of applications. This dissertation aims to take application data handling into account when developing ML-based solutions for real-world problems through a holistic framework. To demonstrate the generality of our framework, we consider two real-world applications: spam…
Descriptors: Artificial Intelligence, Problem Solving, Social Media, Computer Mediated Communication
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Anthony Wambua Wambua; Peter Mutua Maurice; Martin Mati Munyao – Discover Education, 2025
This study explored learners' experience in an online problem-based learning (PBL) Moodle class. Additionally, an assessment of the PBL approach in enhancing collaborative learning was done to evaluate its effectiveness in eLearning. Lastly, the researchers make recommendations for an effective adoption of PBL in Moodle. To achieve this, an…
Descriptors: Learning Management Systems, Cooperative Learning, Problem Based Learning, Electronic Learning
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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
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Israel Mbekezeli Dabengwa; Sibonile Moyo; Smart Ncube; Tinashe Byron Gashirai; Daga Makaza; Paul Makoni; Notice Pasipamire; Goodwill Kudakwashe Chademana; Mufudzi Mafoti; Stonard Mapfumo; Dzikamayi Mandaza – Cogent Education, 2024
This paper presents a study that investigates digital competencies within the Zimbabwean secondary education system. Limited research has focused on Zimbabwe's secondary schoolteachers' digital literacy in online learning. The study utilised DigComp 2.2 as the framework, and employed a multi-method participative approach to collect data from…
Descriptors: Foreign Countries, Technological Literacy, Secondary School Teachers, Online Courses
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Younglong Kim; Katherine A. Curry; Ashlyn M. Fiegener – Journal of School Administration Research and Development, 2024
Educational leaders are faced with multi-faceted dilemmas that place decision-making at the heart of their day-to-day work. For support, they often turn to collaborative networks of experienced educators, such as Project ECHO, for solutions to address challenges they encounter while working in the field. The availability of generative AI…
Descriptors: Artificial Intelligence, Natural Language Processing, Barriers, Educational Practices
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Kenderov, Petar S. – ZDM: Mathematics Education, 2022
For a century and a half, the scene of mathematics competitions underwent a remarkable transformation from isolated and geographically scattered events to a full-scale and a full-featured vibrant global ecosystem comprising an impressive variety of competitions, school students, university students, teachers, mentors, scientists, schools,…
Descriptors: Mathematics Education, Competition, Global Approach, Educational Development
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Kim, Heyoung; Yang, Hyejin; Shin, Dongkwang; Lee, Jang Ho – Language Learning & Technology, 2022
The purpose of this article is to set out the design principles and architecture of a second language (L2) learning voice chatbot. Building on L2 acquisition theories and chatbot research, in this article, we report on a South Korean government-funded longitudinal project in which we designed and developed a chatbot called "Ellie".…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Software
Hardy, Emerson Campbell – ProQuest LLC, 2022
More older adults are moving toward options for digital connection; keeping up with and learning technology is challenging. Older adults' perceptions of the difficulty of learning to use technology may contribute to their hesitancy to adopt technology options (Barnard, Bradley, Hodgson, & Lloyd, 2013). The purpose of this study was twofold:…
Descriptors: Older Adults, Males, Information Technology, Computer Use
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Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
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Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change
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Uchenna Ugwuoke; Peter Okebukola; Ekwam Emmanuel; Franklin Onowugbeda; Benjamin Onuorah – Journal of Educational Research, 2024
Application/Software development, a component of ICT is an important skill needed to help address sustainability given its high societal leverage. On recognizing the complexity of understanding software development cycle and putting into consideration the technicalities involved in developing software to solve organizational problems, there is a…
Descriptors: Culturally Relevant Education, Computer Software, Positive Attitudes, Instructional Innovation
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Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
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Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
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