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Hasani, Lintang Matahari; Santoso, Harry Budi; Junus, Kasiyah – International Review of Research in Open and Distributed Learning, 2022
The community of inquiry (CoI) framework describes a process for creating collaborative learning through three elements or presences: social, cognitive, and teaching. Despite its popularity among researchers and practitioners, use of the CoI model is limited to mapping instructional activities, which are yet to be developed into an interaction…
Descriptors: Design, Asynchronous Communication, Computer Mediated Communication, Discussion
Patrick William Horton – ProQuest LLC, 2022
This multi-study dissertation explored technology and creativity within three different technology-rich creative musical spaces. Through the use of three contrasting empirical methods (qualitative content analysis, intrinsic case study, and phenomenology), I explored the complex ways technology and musical creativity are linked. In the first…
Descriptors: Creativity, Technological Literacy, Music Education, Communities of Practice
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Jantakun, Thiti; Jantakun, Kitsadaporn; Jantakoon, Thada – Journal of Educational Issues, 2021
The objectives of the study are 1) to design STEAM education using Design Thinking Process through Virtual Communities of Practice (STEAM-DT-VCoPs), and 2) to evaluate the designed STEAM-DT-VCoPs. It divides the research procedures into two phases. The first phase is to design STEAM-DT-VCoPs, and the second phase is to evaluate the STEAM-DT-VCoPs.…
Descriptors: STEM Education, Art Education, Design, Communities of Practice
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Martinez-Maldonado, Roberto; Gaševic, Dragan; Echeverria, Vanessa; Fernandez Nieto, Gloria; Swiecki, Zachari; Buckingham Shum, Simon – Journal of Learning Analytics, 2021
Using data to generate a deeper understanding of collaborative learning is not new, but automatically analyzing log data has enabled new means of identifying key indicators of effective collaboration and teamwork that can be used to predict outcomes and personalize feedback. Collaboration analytics is emerging as a new term to refer to…
Descriptors: Learning Analytics, Cooperative Learning, Validity, Case Studies
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Tore Andre Ringvold; Ingri Strand; Peter Haakonsen; Kari Saasen Strand – Design and Technology Education, 2024
In today's constantly changing world technological developments in artificial intelligence (AI) can induce educational visions of both utopia and dystopia. New technologies and communication platforms can provide new forms and possibilities of learning. Creating an image has historically mostly been a human process of using knowledge and…
Descriptors: Artificial Intelligence, Computer Software, Design, Teaching Methods
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Altebarmakian, Maria; Alterman, Richard – International Journal of Computer-Supported Collaborative Learning, 2019
This paper presents a study of group cohesion as it arises in online small group different time and place collaboration. Cohesion is modeled in terms of the extent to which a group makes progress together through contentful and meaningful collaborative interactions. This paper makes the case that cohesion in a small group working collaboratively…
Descriptors: Group Unity, Asynchronous Communication, Computer Mediated Communication, Cooperative Learning
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Denham, André R.; Guyotte, Kelly W. – Learning, Media and Technology, 2018
Digital games have the potential of being a transformative tool for applying constructionist principles to learning within formal and informal learning settings. Unfortunately, most recent attention has focused on instructionist games. Connected gaming provides a tantalizing alternative approach by calling for the development of games that are…
Descriptors: Computer Games, Teaching Methods, Transformative Learning, Computer Mediated Communication
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Donaldson, Jonan Phillip – Information and Learning Sciences, 2020
Purpose: Emergency transitions from face-to-face learning environments to digitally mediated learning require robust support networks, particularly in the form of communities of practice. Digitally enhanced communities of practice (DECoP) can be created and sustained when research-based design principles are used. The purpose of this paper is to…
Descriptors: Communities of Practice, Computer Mediated Communication, Educational Change, Distance Education
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Bedford, Laurie – Online Learning, 2019
The Professional Learning Community (PLC) has been used in higher education to provide a platform for faculty members to discuss challenges and build professional skills. While the virtual PLC (VPLC) is becoming a more acceptable delivery mechanism for faculty professional development, successful practices for designing these learning environments…
Descriptors: Communities of Practice, Social Media, College Faculty, Faculty Development
Rodman, Allison – Educational Leadership, 2018
Teachers are starting to rebel against passive, one-size-fits-all forms of professional development and form their own learning networks through online platforms, edcamps, and so on. But free-choice learning experiences don't foster a community of shared professional inquiry or learning in a school or district. Rodman describes how any school…
Descriptors: Faculty Development, Teacher Collaboration, Communities of Practice, Educational Technology
Rudolph, Michelle Rose – ProQuest LLC, 2018
Since student retention in online courses is related to the students' community, this dissertation explores the effect of discussion board prompt format on students' sense of community of inquiry (CoI). The quasi-experimental study design examined the participation levels, sense of CoI (i.e., social, teaching, and cognitive presence), and final…
Descriptors: Video Technology, Online Courses, Sense of Community, Communities of Practice
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Marshalsey, Lorraine; Sclater, Madeleine – International Journal of Art & Design Education, 2019
This article discusses the practical and ethical challenges and benefits of using social media and video-based research methods -- also known as Photovoice -- to investigate contemporary Communication Design education. The two visual research methods discussed include the social media mobile application Snapchat® and participant-generated GoPro®…
Descriptors: Social Media, Design, Participatory Research, Action Research
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Kelly, Nick; Russell, Nick; Kickbusch, Steven; Barros, Alistair; Dawes, Les; Rasmussen, Rune – Australasian Journal of Educational Technology, 2018
This paper describes a design-based research study in which an online platform for teachers was designed and implemented over 3 years. The study uses a networked learning approach to support teachers in the transition from university into service. It addresses the question of how online communities of teachers can support the development of…
Descriptors: Computer Mediated Communication, Teacher Orientation, Collegiality, College Faculty
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Brennan, Karen – Learning, Media and Technology, 2016
Audience can serve as powerful motivation in learning--and network technologies have the potential to greatly broaden audience for the processes and products of learning. But these new opportunities for audience are accompanied by new challenges. In this paper, we examine and problematize the notion and role of audience in learning by presenting a…
Descriptors: Audiences, Case Studies, Observation, Interviews
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Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
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