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Chen, Mark – E-Learning, 2009
This article describes expertise development in a player group in the massively multiplayer online game World of Warcraft using visualization of chat log data. Charts were created to get a general sense of chat trends in a specific player group engaged in "high-end raiding", a 40-person collaborative activity. These charts helped identify patterns…
Descriptors: Charts, Visualization, Internet, Expertise
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Brett, Clare – E-Learning, 2009
This article examines key issues in how new technologies are impacting upon how we teach, learn and collaborate, and uses an educational research project called GRAIL (Graduate Researcher's Academic Identity Online) under development to illustrate some fundamental issues in adopting new technologies. A significant challenge to the effective use of…
Descriptors: Educational Research, Cultural Context, Social Environment, Social Change
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Anderson, Neil; Henderson, Michael – E-Learning, 2004
It is commonly agreed that professional development of teachers in the use of information and communication technologies should be sustained over time. Most professional development, however, is delivered in single or short sequences of face-to-face sessions, paying little heed to this requirement. Once the face-to-face training is completed, a…
Descriptors: Faculty Development, Synchronous Communication, Electronic Learning, Blended Learning
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Merchant, Guy – E-Learning, 2005
Research into the uses of digital literacy in the classroom is still in its infancy. Despite the proliferation of theoretical literature on "new literacies", "multiliteracies", and "technoliteracies" and their impact on education there are fewer studies based on a systematic analysis of the new literacy practices that…
Descriptors: Literacy, Educational Practices, Synchronous Communication, Computer Mediated Communication
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Baskin, Colin; Henderson, Michael – E-Learning, 2005
Drawing on ancient Greek mythology, this article traces the learning experiences of 164 pre-service education students as they make the transition from a conventional face-to-face (f-2-f) learning environment to an Information and Communication Technology (ICT) rich setting. Influenced by Social Presence Theory (Short, Williams & Christie,…
Descriptors: Electronic Learning, Computer Mediated Communication, Mythology, Online Courses
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Thomas, Angela – E-Learning, 2006
In this article the author explores the seamlessness between children's online and offline worlds. For children, there is no dichotomy of online and offline, or virtual and real; the digital is so much intertwined into their lives and psyche that the one is entirely enmeshed with the other. Despite early research pointing to the differences that…
Descriptors: Ethnography, Children, Childhood Attitudes, Longitudinal Studies
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Ingraham, Bruce Douglas; Ingraham, Shirley May – E-Learning, 2006
This article has two objectives: to explore the changing power relationships within the quality management practices of United Kingdom higher education with specific reference to online learning and the role of learning technologists; and to explore some of the issues surrounding the potential to represent academic discourse through media other…
Descriptors: Electronic Learning, Academic Discourse, Online Courses, Power Structure