Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Adolescents | 1 |
| Career Exploration | 1 |
| Computer Games | 1 |
| Computer Literacy | 1 |
| Computer Uses in Education | 1 |
| Discourse Communities | 1 |
| Individual Development | 1 |
| Job Skills | 1 |
| Males | 1 |
| Role Playing | 1 |
| Self Concept | 1 |
| More ▼ | |
Source
| ProQuest LLC | 1 |
Author
| King, Elizabeth M. | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
Education Level
| Elementary Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
King, Elizabeth M. – ProQuest LLC, 2011
While research indicates that an increasing number of males are experiencing a sense of disaffiliation with traditional education (Kleinfeld, 2006; Steinkuehler & King, 2009), nearly all teenage boys and young adult men (approximately 99%) regularly engage in playing video games of some sort (Roberts, Foehr & Rideout (2008). This is an interesting…
Descriptors: Discourse Communities, Workplace Learning, Job Skills, Career Exploration

Direct link
