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Koyuncu, Mehmet Kasim – International Journal of Science and Mathematics Education, 2023
In this study, it was aimed to experiment a new method to increase the quality of the history of mathematics course instruction in the primary mathematics education. The method composed by synthesizing project-based and collaborative learning methods was named "Newspaper Preparation Method," and the course was delivered using this…
Descriptors: Mathematics Instruction, Teaching Methods, College Mathematics, Undergraduate Students
Morgan, Mia Lynn – ProQuest LLC, 2015
Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…
Descriptors: Media Literacy, Computer Literacy, Computer Games, Case Studies
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Çelik, Halil Coskun – Educational Research and Reviews, 2015
The purpose of this study is to investigate the effects of computer courses on young individuals' computer self-efficacy, attitudes and achievement. The study group of this research included 60 unemployed young individuals (18-25 ages) in total; 30 in the experimental group and 30 in the control group. An experimental research model with pretest…
Descriptors: Self Efficacy, Computer Literacy, Computer Attitudes, Unemployment
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Kelle, Sebastian; Klemke, Roland; Specht, Marcus – Educational Technology & Society, 2013
Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the study a course for Basic Life Support training has been evaluated and two game design patterns have been applied to the course. The hypotheses evaluated in this paper relate to game design…
Descriptors: Educational Games, Computer Games, Design, First Aid
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Oya, Yoshihiko; Uchida, Kimiko – IAFOR Journal of Education, 2013
Direct instruction to students enrolled in a computer literacy program at the undergraduate level frequently involves difficulties due to varied knowledge levels and skills among the students, as well as an increase in the number of unmotivated students. An available solution is the pair problem solving approach which can prove to be effective as…
Descriptors: Undergraduate Students, Computer Science Education, Computer Literacy, Problem Solving
Lampi, Evans – ProQuest LLC, 2013
The effectiveness of using virtual labs to train students in computer networking skills, when real equipment is limited or unavailable, is uncertain. The purpose of this study was to determine the effectiveness of using virtual labs to train students in the acquisition of computer network configuration and troubleshooting skills. The study was…
Descriptors: Foreign Countries, Simulated Environment, Computer Simulation, Teaching Methods
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Tsai, Chia-Wen; Shen, Pei-Di – International Journal of Information and Communication Technology Education, 2014
More and more educational institutions are using educational technologies and online learning materials to help students achieve satisfactory learning effects. However, not all teachers are able to prepare and design digital learning materials for students. This research attempted to empirically demonstrate the effects of applying open educational…
Descriptors: Open Source Technology, Electronic Classrooms, Educational Technology, Undergraduate Students
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Efendioglu, Akin – Journal of International Education Research, 2015
This experimental study aims to determine pre-service teachers' achievements and key factors that affect the learning process with regard to problem-based learning (PBL) and lecture-based computer course (LBCC) conditions. The research results showed that the pre-service teachers in the PBL group had significantly higher achievement scores than…
Descriptors: Problem Based Learning, Educational Environment, Computer Literacy, Preservice Teachers
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Dangwal, Ritu; Sharma, Krati; Hazarika, Santonu – Journal for Multicultural Education, 2014
Purpose: Earlier research on "Hole-in-the-Wall (HiWEL)" conclusively indicated groups of children pick up computer literacy on their own and are adept at performing basic functions such as cut, copy, paste, surf the internet to answer high-end questions. Research also indicates that children self-organize themselves to figure out things…
Descriptors: Academic Achievement, Rural Areas, Mathematics Achievement, Indians
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
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Burgess, Melissa L.; Price, Debra P.; Caverly, David C. – Journal of College Reading and Learning, 2012
As the rate of developmental reading students continues to climb, so does the surge in digital platforms as a means to deliver postsecondary instruction. Students enrolled in developmental reading courses should not be assumed to have digital literacy skills simply because they have been termed a "digitally literate generation." In this…
Descriptors: Cohort Analysis, College Preparation, Low Achievement, Remedial Reading
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Ward, Martin J.; Kester, Donald; Kouzekanani, Kamiar – Journal of Education for Students Placed at Risk, 2009
This research examined the impact of preservice teachers delivering individualized instruction of basic computer skills to at-risk, ethnic minority alternative high school students in an urban school district in South Texas. The alternative high school students' achievement of computer skills, motivation to use computers, and self-efficacy as…
Descriptors: Preservice Teachers, Urban Schools, Achievement Gains, Computer Literacy
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Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
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Cheng, Tina T.; And Others – AEDS Journal, 1985
Presents a validation procedure for the Computer Literacy Examination: Cognitive Aspect, a test assessing high school students' computer literacy levels. Steps in the test's construction process are explained, data collected during its validation phase are analyzed, and conclusions on its validity and reliability are discussed. The final test…
Descriptors: Achievement Gains, Computer Literacy, Content Analysis, Difficulty Level
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Condry, John; Keith, Douglas – Youth and Society, 1983
Explores some of the issues raised by the introduction of computers into society and, in particular, questions concerning the impact, both direct and indirect, of the availability of computers on the young. (CMG)
Descriptors: Achievement Gains, Adolescents, Computer Assisted Instruction, Computer Literacy
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