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Parton, Becky Sue; Hancock, Robert; Mihir, Mihir – Journal of Interactive Learning Research, 2010
This paper examined multiple types of physical world hyperlinking hardware configurations for the purpose of determining an optimal reader/tag combination for K-6 student use. Both traditional barcode tags and two types of RFID (Radio Frequency Identification) tags were placed on tangible items. Students ranging from kindergarten to sixth grade…
Descriptors: Computers, Instructional Materials, Educational Technology, Electronic Equipment
Kim, SooHwan; Kim, HyeonCheol; Han, SeonKwan – Behaviour & Information Technology, 2013
This article describes the development of learning widget on m-learning and e-learning environments. A widget is a small, simple and useful application supporting user-oriented contents. The user may select and install widgets that are convenient as well as an auto-updating application including weather or calendar. These widgets are especially…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Computer Oriented Programs
Wang, Jianfeng; Doll, William J.; Deng, Xiaodong; Park, Kihyun; Yang, Ma Ga – Computers & Education, 2013
This study explores whether learning management systems (LMSs) enable faculty course developers to use the reconfigurable characteristics of the software to implement the seven principles of effective teaching (Chickering & Gamson, 1987). If LMSs are to be considered pedagogically effective, these systems must help engage faculty in effective…
Descriptors: Integrated Learning Systems, Usability, College Faculty, Teacher Attitudes
Lindgren, Paul D. – ProQuest LLC, 2012
Research studies repeatedly emphasize the importance of vocabulary capabilities to a large variety of academic activities. This study compared a learning strategy that exclusively involved the visual review of vocabulary word-definition pairs to a strategy that, in addition, prompted participants to attempt free-recall retrieval of words to match…
Descriptors: Vocabulary, Learning Strategies, Learning Activities, Definitions
Etemadpour, Ronak; Masood, Mona; Belaton, Bahari – Turkish Online Journal of Distance Education, 2010
This research studies the development of a new prototype of visualization in support of movie retrieval. The goal of information visualization is unveiling of large amounts of data or abstract data set using visual presentation. With this knowledge the main goal is to develop a 2D presentation of information on movies from the IMDB (Internet Movie…
Descriptors: Internet, Databases, Information Retrieval, Computer Interfaces
Reifers, Andrew – ProQuest LLC, 2010
Network security is a large and complex problem being addressed by multiple communities. Nevertheless, current theories in networking security appear to overestimate network administrators' ability to understand network access control lists (NACLs), providing few context specific user analyses. Consequently, the current research generally seems to…
Descriptors: Visualization, Administrators, Computer Networks, Information Technology
Park, Minsoo – Information Research: An International Electronic Journal, 2013
Introduction: This study aims to understand the interactions of perception, effort, emotion, time and performance during the performance of multiple information tasks using Web information technologies. Method: Twenty volunteers from a university participated in this study. Questionnaires were used to obtain general background information and…
Descriptors: Web 2.0 Technologies, Man Machine Systems, Computer Interfaces, Difficulty Level
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Seals, Cheryl D.; Swanier, Cheryl S.; Nyagwencha, Justus Nyamweya; Cagle, Ashley L.; Houser, Navorro – Journal on School Educational Technology, 2011
SMART Technologies is leading the way for interactive learning, through their many different tools. The SMART Table is a multi-user, multi-touch interactive interface that not only teaches children different concepts in fun ways (Steurer P., 2003), but it also inspires cooperative competition. In Alabama, the state curriculum for kindergarten…
Descriptors: Technology Uses in Education, Interaction, Computer Interfaces, Mathematics Education
Ji, Shengyue – ProQuest LLC, 2011
Traditional information systems return answers after a user submits a complete query. Users often feel "left in the dark" when they have limited knowledge about the underlying data, and have to use a try-and-see approach for finding information. The trend of supporting autocomplete in these systems is a first step towards solving this problem. A…
Descriptors: Information Systems, Online Searching, Search Strategies, Computer Interfaces
Sack, Jacqueline; Vazquez, Irma – North American Chapter of the International Group for the Psychology of Mathematics Education, 2011
This research team has developed a learning trajectory on 3D visualization for elementary children. This paper focuses on the interchange among the three Spatial Operational Capacity framework representations, namely, 3D models, 2D conventional diagrams, and semiotic abstract representations, and the critical role of a dynamic computer interface…
Descriptors: Spatial Ability, Geometric Concepts, Visualization, Elementary School Mathematics
Schneider, Bertrand; Jermann, Patrick; Zufferey, Guillaume; Dillenbourg, Pierre – IEEE Transactions on Learning Technologies, 2011
We investigated the role that tangibility plays in a problem-solving task by observing logistic apprentices using either a multitouch or a tangible interface. Results showed that tangibility helped them perform the task better and achieve a higher learning gain. In addition, groups using the tangible interface collaborated better, explored more…
Descriptors: Educational Technology, Internet, Interaction, Cooperative Learning
Farri, Oladimeji Feyisetan – ProQuest LLC, 2012
Large quantities of redundant clinical data are usually transferred from one clinical document to another, making the review of such documents cognitively burdensome and potentially error-prone. Inadequate designs of electronic health record (EHR) clinical document user interfaces probably contribute to the difficulties clinicians experience while…
Descriptors: Case Records, Electronic Publishing, Information Management, Information Technology
Wei, Chun-Wang; Chen, Nian-Shing; Kinshuk, – Educational Technology Research and Development, 2012
It is now possible to create flexible learning environments without time and distance barriers on the internet. However, research has shown that learners typically experience isolation and alienation in online learning environments. These negative experiences can be reduced by enhancing social presence. In order to better facilitate the perceived…
Descriptors: Electronic Learning, Cues, Structural Equation Models, Online Courses
Dishaw, Mark T.; Eierman, Michael A.; Iversen, Jacob H.; Philip, George – Journal of Information Technology Education: Research, 2013
As collaboration among teams that are distributed in time and space is becoming increasingly important, there is a need to understand the efficacy of tools available to support that collaboration. This study employs a combination of the Technology Acceptance Model (TAM) and the Task-Technology Fit (TTF) model to compare four different technologies…
Descriptors: Cooperation, Collaborative Writing, Electronic Publishing, Word Processing