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Michael Zabala; Taylor Oldfather – Journal of STEM Education: Innovations and Research, 2023
Recent improvements in advanced artificial intelligence (AI), including large language models (LLMs) such as ChatGPT, and the subsequent release of these models into the public domain have instantly provided the public with technical capabilities that previously required years of engineering education to acquire. The ability of these models to…
Descriptors: Engineering Education, Artificial Intelligence, Computer Mediated Communication, Computer Interfaces
Chen, Cheng-Ping; Shih, Ju-Ling; Ma, Yi-Chun – Educational Technology & Society, 2014
In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an innovative way introduced to enhance m-learning. This study employed a theoretical IPG model to construct a cultural-based pervasive game. Individual and…
Descriptors: Foreign Countries, Electronic Learning, Computer Games, Educational Games
Robertson, Amanda – International Journal of Social Education, 2005
The ability of the Internet to serve as a bridge to cultural understanding relies in great part on issues related to accessibility. My focus in this article is on accessibility as it relates to providing individuals with the full capabilities of the Internet to facilitate a process of association and learning, which can alleviate many issues that…
Descriptors: Access to Information, Cultural Awareness, Internet, Experiential Learning

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