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Maule, R.; Schacher, G.; Gallup, S. – Internet Research, 2002
Describes a knowledge management system that was developed to help provide structure for dynamic and static data and to aid in the analysis of complex experimentation. Topics include quantitative and qualitative data; mining operations using artificial intelligence techniques; information architecture of the system; and transforming data into…
Descriptors: Artificial Intelligence, Computer Interfaces, Computer Software Development, Data Analysis

Houser, Rob; DeLoach, Scott – Technical Communication: Journal of the Society for Technical Communication, 1998
Describes seven design principles found in computer games that contribute to the creation of more usable applications. Provides examples from several games to illustrate these principles ("attract mode," clearly stated goals, brief instructions, transparency, performance coaching, "training wheels," and consistent feedback). Argues that games set…
Descriptors: Computer Games, Computer Interfaces, Computer Software Development, Design
Harris, Chanda; Allen, Robert B.; Plaisant, Catherine; Shneiderman, Ben – Proceedings of the ASIS Annual Meeting, 1999
Discusses visualization of legal information using a tool for temporal information called "LifeLines." Explores ways "LifeLines" could aid in viewing the links between original case and direct and indirect case histories. Uses the case of Apple Computer, Inc. versus Microsoft Corporation and Hewlett Packard Company to…
Descriptors: Computer Interfaces, Computer Software Development, Court Litigation, History

Jones, S.; And Others – Journal of Documentation, 1997
Discusses software design issues for Okapi, an information retrieval system that incorporates both search engine and user interface and supports weighted searching, relevance feedback, and query expansion. The basic search system, adjacency searching, and moving toward a distributed system are discussed. (Author/LRW)
Descriptors: Computer Interfaces, Computer Software Development, Information Retrieval, Online Searching

Johnson, Christopher W. – Human-Computer Interaction, 1996
The development of safety-critical systems (aircraft cockpits and reactor control rooms) is qualitatively different from that of other interactive systems. These differences impose burdens on design teams that must ensure the development of human-machine interfaces. Analyzes strengths and weaknesses of formal methods for the design of user…
Descriptors: Computer Interfaces, Computer Software Development, Design Requirements, Man Machine Systems

Suess, A. P. – Journal of Interactive Instruction Development, 1997
Provides information on designing an effective and efficient computer user interface. Topics include determining an audience's mental model of the subject; creating effective navigation systems; components of the interface; what to consider when designing the interface; and the multimedia interface design process. (Author/LRW)
Descriptors: Computer Interfaces, Computer Software Development, Design Requirements, Guidelines

Oliveira, Osvaldo Luiz de; Baranauskas, Maria Cecilia Calani – British Journal of Educational Technology, 2000
Presents a group of semiotic principles for software design and uses them to show how they explain different educational possibilities. Discusses interface design and describes Theater in the Computer, a software environment for children, to illustrate semiotic-based principle of interface design. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Computer System Design
Verhoeven, B.; Duval, E.; Olivie, H. – 1999
This paper discusses a generic query tool that enables an end user to query a metadata store through filters that impose search criteria on attributes. The Metadata Query Tool (MQT) is generic in the sense that it dynamically creates its user interface, based on configuration files that define the metadata scheme and the query functionalities.…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Databases
Marshall, Catherine C.; Price, Morgan N.; Golovchinsky, Gene; Schilit, Bill N. – 2001
This paper reports the findings from a field study of legal research in a first-tier law school and on the resulting redesign of XLibris, a next-generation e-book. The report first characterizes a work setting in which an e-book was expected to be a useful interface for reading and otherwise using a mix of physical and digital library materials,…
Descriptors: Computer Interfaces, Computer Software Development, Electronic Libraries, Electronic Text

Shirinian, Ara; Dickelman, Erik – Performance Improvement, 2002
Discusses software design for enterprise systems and for video games, and describes difficulties with enterprise tools, including interface complexity, training costs, and user frustration. Examines the world of tools and games from the human perspective and suggests ways in which game design can be successfully transferred to the enterprise tool…
Descriptors: Computer Interfaces, Computer Software Development, Corporations, Costs

Yang, Chia-Shing; Moore, David M. – Journal of Educational Technology Systems, 1996
Explores the principles and theories relevant to the design of effective hypermedia courseware. Proposes a hypermedia design: micro-(node) design, dealing with the creation of discrete information screens; and macro-(links), dealing with the connections between them. Presents a prototype courseware template and a courseware unit based on design…
Descriptors: Computer Interfaces, Computer Software Development, Courseware, Higher Education
Jones, Marshall G. – 1995
Anthropomorphism can be defined as the attribution of human characteristics or behavior to inanimate objects. People give names to their automobiles and computers as a way to relate to complicated pieces of technology that they use regularly, but do not fully understand. Software designers may claim that their interfaces are intuitive, but in…
Descriptors: Computer Interfaces, Computer Literacy, Computer Software Development, Instructional Effectiveness

McMurdo, George – Journal of Information Science, 1995
Identifies and describes methods of compiling datasets, search interfaces and etymological metaphors and mythologies of three of the first generation of automated indexing systems: archie, veronica, and robots and search engines. (Author/JKP)
Descriptors: Computer Interfaces, Computer Software Development, Indexing, Information Retrieval
The Middle-Range Medley: A Trio of Text-Tagging, Windows Multimedia Authoring Tools for under $1000.

Joss, Molly W. – CD-ROM Professional, 1995
Describes Windows-based multimedia authoring programs that cost less than $1000. Discusses text support, interface variety, title creation, search and retrieval capabilities, special features, platform requirements and cost, design, royalty-free use, distribution and selling. (AEF)
Descriptors: Authoring Aids (Programming), Computer Interfaces, Computer Software Development, Costs

White, Martin – Electronic Library, 2000
Outlines the generic features of enterprise information portal applications, or corporate portals, which provide users with access to internal and external information resources through a customizable Web browser interface. Examines approaches being taken by vendors, many of whom are adapting software developed for document management and…
Descriptors: Access to Information, Computer Interfaces, Computer Software, Computer Software Development