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Finnegan, John; Griffin, Jeffrey A. – eTechNotes, 2000
Focuses on the pre-design questions that a Web site designer and client need to address. Discusses the why, who, what, where, and when phases of the Web site design process. Includes a Web Site Development Form to guide site designs through the first two stages of Web site development: specification and design. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Ackermann, Ernest; Hartman, Karen – eTechNotes, 2000
Presents technical issues, design considerations and resource sites to consider when designing a Web site. Discusses fonts; colors; screen resolutions; statement of purpose; audience; content; layout; size and number of images; spacing and emphasis; browser-supported features; grammar and spelling; revision/improvement; and testing. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer System Design, Design Preferences
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Cochenour, John J.; And Others – 1995
As information delivery systems on the Internet increasingly evolve into World Wide Web browsers, understanding key graphical elements of the browser interface is critical to the design of effective information display and access tools. Image maps are one such element, and this document describes a pilot study that collected, reviewed, and…
Descriptors: Access to Information, Computer Graphics, Computer Interfaces, Design Preferences
Julian, June – Online Submission, 2002
This is a story about screen interactivity and its magical early influences. It includes a brief history of the evolution of the computer, with examples from contemporary applications in art and museum education. I believe it is important to know about the early days of drawing on the screen to get a sense of the continuum of ideas that has led us…
Descriptors: Computer Graphics, Manipulative Materials, Computer Interfaces, Computer Oriented Programs
Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Bertoletti, Ana Carolina; Moraes, Marcia Cristina; da Rocha Costa, Antonio Carlos – 2001
The SAGRES system is an educational environment built on the Web that facilitates the organization of visits to museums, presenting museum information bases in a way adapted to the user's characteristics (capacities and preferences). The system determines the group of links appropriate to the user(s) and shows them in a resultant HTML page. In…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Interfaces
Peer reviewedBeheshti, Jamshid; And Others – Information Technology and Libraries, 1996
Describes PACE (Public Access Catalogue Extension), an alternative interface designed to enhance online catalogs by simulating images of books and library shelves to help users browse through the catalog. Results of a test in a college library against a text-based online public access catalog, including student attitudes, are described.…
Descriptors: College Libraries, Comparative Analysis, Computer Graphics, Computer Interfaces
Lazzaro, Joseph J. – Technology Review, 1996
Visually impaired users are hampered by current PC software written for graphical user interfaces. Screen readers that vocalize displayed text require standardization that remains missing in the programming industry; the readers cannot interpret many cues in the Windows environment. More programming standards and adaptive technology for computers…
Descriptors: Assistive Devices (for Disabled), Computer Graphics, Computer Interfaces, Computer Software Development
Pattridge, Gregory C. – Understanding Our Gifted, 2002
This article discusses Web design software that provides an easy-to-use interface. The "Netscape Communicator" is highlighted for beginning Web page construction and step-by-step instructions are provided for starting out, page colors and properties, indents, bulleted lists, tables, adding links, navigating long documents, creating e-mail links,…
Descriptors: Computer Graphics, Computer Interfaces, Computer Software, Computer Uses in Education
Peer reviewedRui, Yong; Ortega, Michael; Huang, Thomas S.; Mehrotra, Sharad – Library Trends, 1999
Reports some of the progress made over the years toward exploring information beyond the text domain. Describes the Multimedia Analysis and Retrieval Systems (MARS), developed to increase access to non-textual information. Addresses the following aspects of MARS: (1) visual feature extraction; (2) retrieval models; (3) query reformulation…
Descriptors: Access to Information, Computer Graphics, Computer Interfaces, Computer System Design
Paez, Linda B.; Bezerra da Silva-Fh., Jose; Marchionini, Gary – Proceedings of the ASIS Annual Meeting, 1996
Questionnaires, observation, and taped interviews of 36 graduate students were used to compare and evaluate the use of a continuous zooming graphical interface and a typical jump-based hypertext interface, with a focus on minimizing user disorientation when reading documents. Learning time, performance and user satisfaction were evaluated. (AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Evaluation, Evaluation Criteria
Peer reviewedNgo, D. C. L.; Byrne, J. G. – Computers in Human Behavior, 2001
Describes a new model for quantitatively assessing screen formats. Results of applying the model to data entry screens support the use of the model. Also described is a critiquing mechanism embedded in a user interface design environment as a demonstration of this approach. (Author/AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer Oriented Programs, Computer System Design
Peer reviewedEdwards, Alastair D. N. – Library Hi Tech, 1996
Discusses the history of the graphical user interface (GUI) and the growing realization that adaptations must be made to it lest its visual nature discriminate against nonsighted or sight-impaired users. One of the most popular commercially developed adaptations is to develop sounds that signal the location of icons or menus to mouse users.…
Descriptors: Audiovisual Aids, Computer Graphics, Computer Interfaces, Computer Peripherals

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