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Dancy, Melissa H.; Beichner, Robert – Physical Review Special Topics - Physics Education Research, 2006
This study investigates the effect of computer animation on assessment and the conditions under which animation may improve or hinder assessment of conceptual understanding in physics. An instrument was developed by replacing static pictures and descriptions of motion with computer animations on the Force Concept Inventory, a commonly used pencil…
Descriptors: Animation, Computer Graphics, Protocol Analysis, Physics
Mackenzie, Arch; And Others – 1986
This paper discusses a "language lab" strategy in which traditional studio learning may be supplemented by language lessons using computer graphics techniques to teach architectural grammar, a body of elements and principles that govern the design of buildings belonging to a particular architectural theory or style. Two methods of…
Descriptors: Animation, Architectural Character, Architectural Education, Architectural Programing
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Withrow, Margaret – American Annals of the Deaf, 1979
Originally part of a symposium on educational media for the deaf, the paper discusses the use of animated sequences which illustrate linguistic principles. The work of the Computer Graphics Research Group at Ohio State University is highlighted. It has been discovered that computer-assisted instructional systems enhance learning through greater…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Conferences
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Warren, James R.; And Others – Simulation & Gaming, 1997
Discusses how simulation technology for the analysis of information systems (IS) supports human decision making. Examines online help and knowledge-based support, graphics, and visual interactive simulation (VIS) and animation. Concludes that there are opportunities to improve the decision support role of simulation technology in IS with enhanced…
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer Simulation
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Zhu, Li; Grabowski, Barbara L. – Journal of Educational Multimedia and Hypermedia, 2006
This quantitative study compared the instructional effects of two web-based animation strategies against static graphics by high and low prior knowledge participants. One strategy used animation to gain attention; the second to gain attention and provide elaboration. Participants were 111 college student volunteers. Two-way multiple analysis of…
Descriptors: Animation, Hypermedia, Instructional Effectiveness, Prior Learning
Xiao, Xiaoquan; Jones, Marshall G. – 1995
Computer animation can be effectively incorporated into computer based instruction programs for English as a Foreign Language (EFL) learning environments. Computer animation is defined as computer-generated animated graphics that function as visual aids to instruction. The applications of instructional graphics fall into two categories: (1)…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Rieber, Lloyd P. – 1988
This study examined the effects of animation and practice on factual and application learning in computer based instruction (CBI), and the extent to which animation and practice promoted near and far transfer of these learning outcomes. Subjects were 192 fourth, fifth, and sixth graders, and the CBI content was an elementary physics lesson in…
Descriptors: Analysis of Variance, Animation, Computer Assisted Instruction, Computer Graphics
Halas, John; Manvell, Roger – 1970
Thanks to film, graphic artists can now create over time as well as in space. An essay discusses the influence of cinema on still paintings (e.g., Duchamp's "Nude Descending a Staircase" and the increasing combination of animation and live action in films. New techniques that are available in animation and in special visual effects are explained,…
Descriptors: Animation, Art Expression, Cartoons, Computer Graphics
Youngblood, Gene – 1970
Today, our environment is created more by television and cinema than by nature. Our view of what human nature is and might be is conditioned by what we see in those media. Films which make use of traditional genres only reinforce traditional views. They do not force us to new ones. But new filmmakers are creating "synaesthetic" cinema, which…
Descriptors: Animation, Audiences, Bionics, Computer Graphics
Howell, Dusti; Howell, Deanne – 2002
This book is intended for those teachers who want to create more dynamic classroom lessons and presentations using quick and easy custom animations. The focus of this book is to explain how to use PowerPoint to create transitions, graphics, charts, graphs, and sound effects in a format that makes learning fun. The book is designed to give…
Descriptors: Animation, Charts, Computer Graphics, Computer Uses in Education
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
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Tritz, Gerald J. – Journal of Computers in Mathematics and Science Teaching, 1987
Discusses the use of computer assisted instruction in the medical education program of the Kirksville College of Osteopathic Medicine (Missouri). Describes the animation techniques used in a series of simulations for microbiology. (TW)
Descriptors: Animation, College Science, Computer Assisted Instruction, Computer Graphics
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Rieber, Lloyd P. – Journal of Educational Psychology, 1990
Effects of animated presentations and practice were studied in a computer-based science lesson involving 55 fourth graders and 64 fifth graders. Results suggest that animated graphics can promote learning, and they demonstrate successful application of interactive graphics in the design of cognitively based practice activities. (SLD)
Descriptors: Animation, Autoinstructional Aids, Children, Cognitive Processes
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms
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California State Postsecondary Education Commission, Sacramento. – 1997
This three-part report presents the recommendations of the California Postsecondary Education Commission on a proposal to grant official educational status to the Academy of Entertainment and Technology, a digital media training center operated by the Santa Monica Community College District (SMCCD). Part 1 provides the Commission's conclusions and…
Descriptors: Animation, Community Colleges, Computer Graphics, Education Service Centers
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