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Kawka, Marta; Larkin, Kevin; Danaher, P. A. – International Review of Research in Open and Distance Learning, 2011
Emergent learning describes learning that occurs when participants interact and distribute knowledge, where learning is self-directed, and where the learning destination of the participants is largely unpredictable (Williams, Karousou, & Mackness, 2011). These notions of learning arise from the topologies of social networks and can be applied to…
Descriptors: Undergraduate Study, Education Courses, Schools, College Freshmen
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Tech Directions, 2008
Art and animation work is the most significant part of electronic game development, but is also found in television commercials, computer programs, the Internet, comic books, and in just about every visual media imaginable. It is the part of the project that makes an abstract design idea concrete and visible. Animators create the motion of life in…
Descriptors: Animation, Computer Graphics, Computer Software, Internet
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George-Palilonis, Jennifer; Filak, Vincent – International Journal on E-Learning, 2010
As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these developments comes a need to study the effectiveness of the individual tools at our disposal as well as various methods for integrating those tools in a classroom setting.…
Descriptors: Course Content, Learner Engagement, Science Instruction, Electronic Learning
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Hurn, Janet E. – 1997
In this paper, an instructor at Miami University Middletown (Ohio) describes how Authorware (by Macromedia) proved to be a valuable tool in developing interactive computer tutorials for physics instruction. Obstacles to improved instruction that had presented themselves were as follows: (1) some of the students' learning styles were not being…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
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Zhu, Li; Grabowski, Barbara L. – Journal of Educational Multimedia and Hypermedia, 2006
This quantitative study compared the instructional effects of two web-based animation strategies against static graphics by high and low prior knowledge participants. One strategy used animation to gain attention; the second to gain attention and provide elaboration. Participants were 111 college student volunteers. Two-way multiple analysis of…
Descriptors: Animation, Hypermedia, Instructional Effectiveness, Prior Learning
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms