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Zuiker, Steven J. – E-Learning and Digital Media, 2014
As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…
Descriptors: Case Studies, Secondary Schools, Art Education, Cooperative Learning
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
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Thomassen, Aukje; Rive, Pete – Learning, Media and Technology, 2010
The theory and lessons of knowledge exchange, in both a physical and virtual environment, suggest a framework for understanding the specific requirements for a digital design class in "Second Life". Through teaching and observing students who were asked to complete a machinima project, our research provided examples of the strengths and…
Descriptors: Foreign Countries, Virtual Classrooms, Computer Simulation, Role Playing
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology
ChanLin, Lih-Juan – 1994
The purpose of this paper is to report specific motivational requirements within each motivation category of Keller's ARCS (Attention, Relevance, Confidence, Satisfaction) model (1991) based on data collected on students' reactions to a computer-assisted learning lesson that incorporated motivational strategies in its design. Interview techniques…
Descriptors: Animation, Case Studies, Computer Assisted Instruction, Computer Graphics