Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 7 |
Descriptor
| Computer Games | 7 |
| Elementary School Mathematics | 7 |
| Game Based Learning | 7 |
| Mathematics Instruction | 6 |
| Educational Games | 4 |
| Educational Technology | 3 |
| Elementary School Students | 3 |
| Elementary School Teachers | 3 |
| Foreign Countries | 3 |
| Instructional Effectiveness | 3 |
| Teacher Attitudes | 2 |
| More ▼ | |
Source
| Digital Experiences in… | 1 |
| International Journal for… | 1 |
| Journal of Computer Assisted… | 1 |
| Journal of Information… | 1 |
| Journal of Learning Analytics | 1 |
| Mathematics Education… | 1 |
| Pegem Journal of Education… | 1 |
Author
| Anne Roche | 1 |
| Arnon Hershkovitz | 1 |
| Edith Debrenti | 1 |
| James Russo | 1 |
| Jensen, Erik Ottar | 1 |
| Khalid, Fariza | 1 |
| Maat, Siti M. | 1 |
| Minh Dung Tang | 1 |
| Ngoc Dan Nguyen | 1 |
| Orly Klein-Latucha | 1 |
| Pelton, Leslee Francis | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
| Information Analyses | 1 |
| Speeches/Meeting Papers | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ngoc Dan Nguyen; Vu Thanh Tam Nguyen; Minh Dung Tang – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study examines the relationship between primary school teachers' knowledge and their acceptance of digital game-based learning (DGBL) in mathematics teaching. Background: The rapid integration of digital technology in education highlights the potential of DGBL in primary mathematics education. Despite its advantages, the…
Descriptors: Computer Games, Game Based Learning, Elementary School Teachers, Knowledge Level
Edith Debrenti – International Journal for Technology in Mathematics Education, 2024
Using game-based learning (GBL) and digital game-based learning (DGBL) as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning (Santos et al., 2023). Even though primary school teachers are demonstrating strong preferences for using non-digital games instead of…
Descriptors: Preservice Teachers, Elementary School Mathematics, Elementary School Teachers, Game Based Learning
Orly Klein-Latucha; Arnon Hershkovitz – Journal of Learning Analytics, 2024
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score.…
Descriptors: Academic Persistence, Game Based Learning, Educational Technology, Mathematics Instruction
Jensen, Erik Ottar; Skott, Charlotte Krog – Digital Experiences in Mathematics Education, 2022
In this article, we conduct a qualitative systematic review of studies examining the use of digital games to promote students' mathematical reasoning in primary and lower secondary schools. Digital games now have a prominent role in students' leisure time, as has mathematical reasoning in curricula around the world. This study investigates how the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Mathematical Logic
James Russo; Anne Roche – Mathematics Education Research Group of Australasia, 2024
In this paper we explored primary school teachers preference for different game modes to support mathematics teaching and learning. Eighty-four teachers played digital and non-digital addition and subtraction games that were functionally equivalent during professional learning workshops. Most teachers indicated that they would be more likely to…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Teachers, Professional Development
Ramli, Izzat S. Mohd; Maat, Siti M.; Khalid, Fariza – Pegem Journal of Education and Instruction, 2022
The boom of the 4.0 industrial revolution and the Covid-19 pandemic have changed the teaching and learning process, where digital learning environments have become increasingly necessary and convenient. The application of game-based learning (GBL) provides many benefits, such as helping to improve the quality of the mathematics teaching and…
Descriptors: Computer Games, Educational Games, Game Based Learning, Learning Analytics
Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games

Peer reviewed
Direct link
