Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Attitudes | 1 |
| Computer Games | 1 |
| Cooperative Learning | 1 |
| Educational Games | 1 |
| Game Based Learning | 1 |
| Interaction | 1 |
| Language Acquisition | 1 |
| Learner Engagement | 1 |
| Peer Relationship | 1 |
| Second Language Learning | 1 |
| Spanish | 1 |
| More ▼ | |
Source
| ProQuest LLC | 1 |
Author
| Maria Diez-Ortega | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Maria Diez-Ortega – ProQuest LLC, 2023
Research in digital game-based language learning (DGBLL) has shown support for the use of games to develop linguistic knowledge and social skills in the second language (L2) classroom (Cornillie et al., 2012c; Reinhardt, 2019; Sykes & Reinhardt, 2013). Digital games often align with the definition of tasks, but not many have been intentionally…
Descriptors: Game Based Learning, Second Language Learning, Video Games, Technology Uses in Education

Direct link
