Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Games | 5 |
Game Based Learning | 5 |
Educational Games | 4 |
Physics | 3 |
Difficulty Level | 2 |
Evaluation Methods | 2 |
Grade 8 | 2 |
Grade 9 | 2 |
Persistence | 2 |
Predictor Variables | 2 |
Problem Solving | 2 |
More ▼ |
Author
Rahimi, Seyedahmad | 3 |
Shute, Valerie | 3 |
Zhang, Qian | 2 |
Dennis Ward | 1 |
Gurba, Krzysztof | 1 |
Lu, Xi | 1 |
Rimanelli, Marco | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
High Schools | 3 |
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Grade 8 | 2 |
Grade 9 | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Florida | 5 |
Poland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dennis Ward – ProQuest LLC, 2022
The purpose of this study was to design, develop, and test the effects of digital game-based learning on undergraduate students' learning motivation, mathematics achievement, and learning retention in a college algebra course. Digital games utilize interactive digital media that offer rules-based challenges and react to the individual's choices.…
Descriptors: Computer Games, Game Based Learning, College Mathematics, Algebra
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Shute, Valerie; Rahimi, Seyedahmad; Lu, Xi – Grantee Submission, 2019
Digital, educational games have many promises (e.g., increasing students' content knowledge as well as competencies like problem-solving, spatial skills, and persistence). However, there are challenges to overcome before using these games more broadly in educational settings. One challenge involves identifying effective, theoretically based…
Descriptors: Educational Games, Computer Games, Game Based Learning, Middle School Students
Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing