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Showing 1 to 15 of 45 results Save | Export
Ashish Gurung; Kirk Vanacore; Andrew A. McReynolds; Korinn S. Ostrow; Eamon S. Worden; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Learning experience designers consistently balance the trade-off between open and close-ended activities. The growth and scalability of Computer Based Learning Platforms (CBLPs) have only magnified the importance of these design trade-offs. CBLPs often utilize close-ended activities (i.e. Multiple-Choice Questions [MCQs]) due to feasibility…
Descriptors: Multiple Choice Tests, Testing, Test Format, Computer Assisted Testing
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Mark O'Rourke; Andreanne Doyon – International Journal of Educational Technology in Higher Education, 2024
This research explores using blogs as an innovative assessment tool to enhance authentic learning and professional skill development in students. Unlike traditional methods, blogs foster active knowledge building and peer interaction, making learning more engaging and aligned with industry contexts. The study involved third-year planning students,…
Descriptors: Electronic Publishing, Web Sites, Creativity, Computer Assisted Testing
Samosa, Resty C. – Online Submission, 2022
Due to the unprecedented COVID-19 incident, basic education institutions have faced different challenges in their teaching-learning activities. Particularly conducting assessments remotely during COVID-19 has posed extraordinary challenges for basic education institutions owing to lack of preparation superimposed with the inherent problems of…
Descriptors: Educational Change, COVID-19, Pandemics, Teaching Methods
Lisa Goldsmith – ProQuest LLC, 2023
This applied dissertation examined the use of technological tools in formative assessment activities. These phenomena have left teachers searching for timely methods to perform formative assessment or assessment for learning activities. The problem addressed by this study was that standardized testing, large class size, and increasing distance…
Descriptors: Technology Uses in Education, Computer Assisted Testing, Formative Evaluation, Evaluation Methods
Project Tomorrow, 2025
In support of new local and state discussions about how to most effectively utilize technology in the classroom, Project Tomorrow, in collaboration with Spectrum Business®, is publishing a new series of reports that examine each of the three digital divides (the access, design and use divides) through the lens of the Speak Up Research findings.…
Descriptors: Technology Uses in Education, Access to Computers, Learning Processes, Educational Technology
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Hanson, Stephanie – English Teaching Forum, 2021
Understanding fast speech can be an ongoing challenge for English learners of all levels. Even after years of study, learners might be accustomed to clear, slow classroom English and struggle with understanding the reductions that proficient speakers of English use in fast, fluent speech. Many online resources exist to help students learn about…
Descriptors: Speech Communication, Video Technology, Internet, Tests
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Daminda Kuruppu, Kuruppu Achchige Dulani – International Journal of Educational Reform, 2022
The objective of this study was to outline the education reform approaches which could implement during online teaching and learning activities. The approaches consisted with online teaching, online mentoring /student induction programmes, online examinations and online guest lectures/webinars. The approaches practiced, were discussed in activity…
Descriptors: Educational Change, Interaction, Engineering Education, Distance Education
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Jeff Ford; Rachel Erickson; Ha Le; Kaylee Vick; Jillian Downey – PRIMUS, 2024
In this study, we analyzed student participation and success in a college-level Calculus I course that utilized standards-based grading. By measuring the level to which students participate in this class structure, we were able to use a clustering algorithm that revealed multiple groupings of students that were distinct based on activity…
Descriptors: Calculus, Mathematics Instruction, Mathematics Achievement, Grades (Scholastic)
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Song, Yi; Zhu, Mengxiao; Sparks, Jesse R. – Journal of Educational Computing Research, 2023
In this research, we use a process data analysis approach to gather additional evidence about students' argumentation skills beyond their performance scores in a computer-based assessment. This game-enhanced scenario-based assessment (named Seaball) included five activities that require students to demonstrate their argumentation skills within a…
Descriptors: Data Analysis, Academic Achievement, Interaction, Performance
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DiCerbo, Kristen – Educational Measurement: Issues and Practice, 2020
We have the ability to capture data from students' interactions with digital environments as they engage in learning activity. This provides the potential for a reimagining of assessment to one in which assessment become part of our natural education activity and can be used to support learning. These new data allow us to more closely examine the…
Descriptors: Student Diversity, Information Technology, Learning Activities, Learning Processes
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Ozdemir, Duygu – International Electronic Journal of Mathematics Education, 2022
Nowadays, mathematics education providing challenging, interesting, interactive and technology-oriented learning experiences to students attracts attention both in research and practice. Among those experiences, competitions, due to their role of integrating the interest and desire of students to compete in education, challenging their potentials…
Descriptors: Student Attitudes, Mathematics Education, Competition, Gifted Education
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Krzic, Maja; Brown, Sandra – Natural Sciences Education, 2022
The transition of our large ([approximately]300 student) introductory soil science course to the online setting created several challenges, including engaging first- and second-year students, providing meaningful hands-on learning activities, and setting up online exams. The objective of this paper is to describe the development and use of…
Descriptors: Introductory Courses, Social Sciences, Online Courses, Educational Change
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Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
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Zhao, Fang – International Journal of Higher Education, 2019
This study investigates the effectiveness of Quizizz on enhancing students' learning experiences in an accounting classroom. Quizizz is an educational app that enables students to participate in fun multiplayer class activities. After doing in-class exercises using Quizizz, students report that this app brings positive impact on their learning…
Descriptors: Accounting, Business Administration Education, College Students, Educational Games
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
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