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Lu, Chang; Cutumisu, Maria – International Educational Data Mining Society, 2021
Digitalization and automation of test administration, score reporting, and feedback provision have the potential to benefit large-scale and formative assessments. Many studies on automated essay scoring (AES) and feedback generation systems were published in the last decade, but few connected AES and feedback generation within a unified framework.…
Descriptors: Learning Processes, Automation, Computer Assisted Testing, Scoring
Harley, Jason M.; Lou, Nigel Mantou; Liu, Yang; Cutumisu, Maria; Daniels, Lia M.; Leighton, Jacqueline P.; Nadon, Lindsey – Assessment & Evaluation in Higher Education, 2021
Although the effectiveness and experiences of computer-based examinations is a widely investigated area of research, the question of whether and how computer-based assessment limits or heightens the experience of negative test emotions remains largely unexamined. Drawing from the control-value theory of achievement emotions, we investigated…
Descriptors: Psychological Patterns, Negative Attitudes, Computer Assisted Testing, Undergraduate Students
Cutumisu, Maria – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine the impact of the informational value of feedback choices (confirmatory versus critical feedback) on students' performance, their choice to revise and the time they spend designing posters and reading feedback in a computer-based assessment game, Posterlet. Design/methodology/approach: An empirical correlational…
Descriptors: Feedback (Response), Computer Games, Middle School Students, Grade 8
Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game
Cutumisu, Maria; Schwartz, Daniel L. – International Educational Data Mining Society, 2016
Studies examining feedback in educational settings have largely focused on feedback that is received, rather than chosen, by students. This study investigates whether adult participants learn more from choosing rather than receiving feedback from virtual characters in a digital poster design task. We employed a yoked study design and two versions…
Descriptors: Feedback (Response), Educational Games, Computer Assisted Testing, Selection
Cutumisu, Maria – International Association for Development of the Information Society, 2017
This paper examines the impact of the informational value of feedback choices on students' performance, their choice to revise, and the time they spend designing posters and reading feedback in an assessment game. Choices to seek confirmatory or critical feedback and to revise posters in a poster design task were collected from a hundred and six…
Descriptors: Feedback (Response), Value Judgment, Evaluation Methods, Grade 8
Cutumisu, Maria; Schwartz, Daniel L. – International Association for Development of the Information Society, 2016
This paper presents a novel examination of the impact of students' feedback choices and performance on their feedback memory. An empirical study was designed to collect the choices to seek critical feedback from a hundred and six Grade 8 middle-school students via Posterlet, a digital assessment game in which students design posters. Upon…
Descriptors: Middle School Students, Public Schools, Feedback (Response), Student Evaluation

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