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Gregory, Sue; Masters, Yvonne – Australasian Journal of Educational Technology, 2012
Role-plays in a virtual world hold tremendous potential for higher education because they allow synchronous, immersive participation by students located across the globe. They also have the added advantage of allowing students to adopt roles and carry out tasks that are not possible in the real world. In this article, a project that involved…
Descriptors: Foreign Countries, Distance Education, On Campus Students, Preservice Teacher Education
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Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
Deutschmann, Mats; Steinvall, Anders – European Association for Computer-Assisted Language Learning (EUROCALL), 2010
This paper presents further innovative use of virtual worlds under the pilot stages of ASSIS (A Second Step in Second Life), a project funded by Umea University. One of the aims of the project is to make use of the affordances offered by Second Life in order to raise sociolinguistic language awareness among teacher trainees and other students…
Descriptors: Teaching Methods, College Students, Sociolinguistics, Cross Cultural Studies
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Lapp, David R. – Physics Teacher, 2010
This paper provides examples of naturally radioactive items that are likely to be found in most communities. Additionally, there is information provided on how to acquire many of these items inexpensively. I have found that the presence of these materials in the classroom is not only useful for teaching about nuclear radiation and debunking the…
Descriptors: Radiation, Business, Science Instruction, Science Activities
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Thompson, Kate; Reimann, Peter – Computers & Education, 2010
A classification system that was developed for the use of agent-based models was applied to strategies used by school-aged students to interrogate an agent-based model and a system dynamics model. These were compared, and relationships between learning outcomes and the strategies used were also analysed. It was found that the classification system…
Descriptors: Prior Learning, Classification, Comparative Analysis, Models
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Ali, Emad; Idriss, Arimiyawo – Chemical Engineering Education, 2009
Recently, chemical engineering education moves towards utilizing simulation soft wares to enhance the learning process especially in the field of process control. These training simulators provide interactive learning through visualization and practicing which will bridge the gap between the theoretical abstraction of textbooks and the…
Descriptors: Engineering Education, Chemical Engineering, Computer Simulation, Science Instruction
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Chang, Rosemary L.; Richardson, Jennifer C.; Banky, George P.; Coller, Brianno D.; Jaksa, Mark B.; Lindsay, Euan D.; Maier, Holger R. – Advances in Engineering Education, 2011
This paper reports on an investigation of student engagement with e-learning, using practitioner reflection as a lens. Five e-learning practitioners each provided a case study from their teaching, which was the focus of practitioners' reflective accounts. Each of the practitioners had used e-learning as a way of promoting both learning and…
Descriptors: Teacher Attitudes, Engineering Education, Learner Engagement, Electronic Learning
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Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Dembo, Steve – District Administration, 2008
This article describes an online experience that has not only created a fantasy world for the general public but has enabled some tech-savvy educators to create virtual educational opportunities. Second Life, or SL, is a 3-D Internet-based virtual world created by Linden Lab and populated by nearly 1,000,000 active users worldwide since 2003.…
Descriptors: Computer Simulation, Fantasy, Virtual Classrooms, Educational Opportunities
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Meishar-Tal, Hagit; Schencks, Mat – International Journal of Virtual and Personal Learning Environments, 2010
This paper discusses the pedagogical and technological aspects of assessing wiki-based collaborative learning activities. The first part of the paper presents a general framework of collaborative learning assessment. The framework is based on four aspects of assessment, characterized by four questions: who, what, how and by whom. The second part…
Descriptors: Cooperative Learning, Collaborative Writing, Web Sites, Teaching Methods
Valente, Alice M. – ProQuest LLC, 2010
High fidelity simulation is a well documented adjunctive teaching method in medical and nurse practitioner programs, but few studies of effectiveness on this technology on the development of competency have emphasized pre-licensure associate degree level programs. This study explored student competency in the application of the nursing process…
Descriptors: Nursing, Associate Degrees, Data Analysis, Competence
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Shannon, Patrick W.; Krumwiede, Kip R.; Street, Jeffrey N. – Journal of Management Education, 2010
Lean manufacturing, an outgrowth of the Toyota Production System, has spread far beyond the automobile industry and is seen by many leaders as a key management philosophy in the battle to compete on an international scale. Successful implementation of lean requires that managers and employees be educated in the proper application of lean tools and…
Descriptors: Computer Simulation, Computer Assisted Instruction, Experiential Learning, Teaching Methods
Demissie, Tesfaye; Ochonogor, Chukunoye E.; Engida, Temechegn – Online Submission, 2011
Many students have difficulty in learning abstract and complex lessons of chemistry. This study investigated how students develop their understandings of abstract and complex lessons in chemistry with the aid of visualizing tools: animation, simulation and video that allow them to build clear concepts. Animation, simulation and video enable…
Descriptors: Foreign Countries, Developing Nations, Computer Assisted Instruction, Computer Simulation
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Baki, Adnan; Kosa, Temel; Guven, Bulent – British Journal of Educational Technology, 2011
The study compared the effects of dynamic geometry software and physical manipulatives on the spatial visualisation skills of first-year pre-service mathematics teachers. A pre- and post-test quasi-experimental design was used. The Purdue Spatial Visualisation Test (PSVT) was used for the pre- and post-test. There were three treatment groups. The…
Descriptors: Control Groups, Quasiexperimental Design, Computer Software, Comparative Analysis
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Burton, Erin Peters; Frazier, Wendy; Annetta, Leonard; Lamb, Richard; Cheng, Rebecca; Chmiel, Margaret – Journal of Technology and Teacher Education, 2011
Cell phones are ever-present in daily life, yet vastly underused in the formal science classroom. The purpose of this study was to implement a novel learning tool on cell phones, Augmented Reality Games, and determine how the interaction influenced preservice teachers' content knowledge and self-efficacy of cell phone use in schools. Results show…
Descriptors: Preservice Teachers, Self Efficacy, Science Teachers, Pedagogical Content Knowledge
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