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Jianhua Zhang; Lawrence Jun Zhang – Computer Assisted Language Learning, 2024
This study mainly explored the effects of teacher feedback, peer feedback and automated feedback on the use of metacognitive strategies in EFL writing. Ninety-seven participants were recruited and divided into three groups, who received two months of feedback from teachers, peers and an automatic writing evaluation system, respectively, and then…
Descriptors: Feedback (Response), Metacognition, English (Second Language), Second Language Learning
Severin A. Cornelius – ProQuest LLC, 2024
This phenomenological study investigates teacher experiences using i-Ready's literacy-based software with Black male fifth-grade students in an urban school district in the Northeast region of the United States. The participant's knowledge about i-Ready is fundamental to understanding the program's impact on Black male fifth-grade students. This…
Descriptors: Elementary School Teachers, Elementary School Students, Grade 5, Blacks
Raz Harel; Shai Olsher; Michal Yerushalmy – Research in Mathematics Education, 2024
Conjectures are a key component of mathematical inquiry, a process in which the students raise conjectures, refute or dismiss some of them, and formulate additional ones. Taking a design-based research approach, we formulated a design principle for personal feedback in supporting the iterative process of conjecturing. We empirically explored the…
Descriptors: Mathematics Instruction, Teaching Methods, Feedback (Response), Thinking Skills
Florence Martin; Swapna Kumar; Albert Ritzhaupt; Drew Polly – Online Learning, 2024
Bichronous online learning is the intentional blending of asynchronous and synchronous online learning experiences. Twelve award-winning online instructors participated in interviews to discuss best practices they use, and benefits and challenges in bichronous online courses. When sharing best practices for bichronous online courses, online…
Descriptors: Electronic Learning, Asynchronous Communication, Synchronous Communication, Teaching Methods
Ümran Üstünbas – International Journal of Modern Education Studies, 2024
In an era of major advances in the digital world, artificial intelligence has been a part of programs, tools, applications, and platforms. It has also been integrated into fields of education including language teaching and learning. To this end, ChatGPT, one of the most recent AI-driven systems, has been proposed to support language learners'…
Descriptors: English Language Learners, English (Second Language), Artificial Intelligence, Speech Skills
Yizhuo Zhou; Xuande Wu; Kunyang Qu – Language Teaching Research Quarterly, 2024
Recent advancements in artificial intelligence, particularly OpenAI's ChatGPT, have transformed English language learning through Computer-Assisted Language Learning (CALL) tools. This study examined the adoption of ChatGPT among university-level English learners employing the Hedonic Motivation System Adoption Model (HMSAM). An online survey was…
Descriptors: Artificial Intelligence, Computer Software, English (Second Language), Second Language Learning
Verma, Vipin; Craig, Scotty D.; Levy, Roy; Bansal, Ajay; Amresh, Ashish – Journal of Educational Computing Research, 2022
Detection and responding to a player's affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game automatically detects boredom, flow, and frustration using the Affdex SDK from Affectiva. The sensed affective state is then used to adapt the game play…
Descriptors: Psychological Patterns, Game Based Learning, Media Adaptation, Learner Engagement
Wang, Xiaoman; Hampton, John; Ritzhaupt, Albert D.; Dawson, Kara – Contemporary Educational Technology, 2022
As journal editors play an important role in defining and shaping academic discourse, knowing their opinions could likely prove beneficial for both current and future academic journal stakeholders. Within this vein, this study used the Delphi method to help build a profile on the trends and priorities within educational technology, from the unique…
Descriptors: Delphi Technique, Periodicals, Educational Technology, Distance Education
Estrella, Felix – Journal of Applied Research in Higher Education, 2022
Purpose: This mixed-methods research aimed to investigate students' opinions on the effectiveness of using digital platforms to carry on their learning process. Design/methodology/approach: This is a mixed-methods research. One hundred students, registered in the last English course of their curriculum, took part in the investigation. They filled…
Descriptors: Foreign Countries, Student Attitudes, Computer Assisted Instruction, Second Language Instruction
Andersson, Shawn – JALT CALL Journal, 2022
Digital game-based language learning (DGBLL) is a field that promotes language learning by combining game entertainment and mechanics inducive to learning. Researchers have proposed evidence of various language-learning benefits, yet downsides persist, such as negative stigmas, a lack of participation of non-gamers, and potential adverse…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
Maddy Gilliam – Ethnography and Education, 2025
The COVID-19 pandemic forced many researchers to adapt their studies from in-person to remote, using digital tools. Although established in ethnographic research, digital tools change how the researcher and participants can experience co-presence. This paper presents findings from an ethnography of an art museum's learning team during remote…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Rene Schmidt; Britta Stumpe – Review of Education, 2025
Augmented reality (AR) as a mobile educational technology enables self-directed and interactive learning by anchoring multimedia-enhanced three-dimensional (3D) content at selected locations. Numerous systematic and meta-reviews for education, specifically for science, technology, engineering and mathematics (STEM), have demonstrated a wide range…
Descriptors: Elementary Secondary Education, Geography Instruction, STEM Education, Computer Simulation
Vesa Mollakuqe; Elissa Mollakuqe – International Electronic Journal of Mathematics Education, 2025
This study examines the impact of integrating GeoGebra software into teaching circle properties at the high school level, comparing it with traditional methods. Conducted over 8 weeks with 112 students aged 15-18, it included an experimental group using GeoGebra (56 students) and a control group with classical teaching methods (56 students). The…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
Sara Sadat Hosseini; Hassan Soleimani; Fatemeh Hemmati; Jafar Afshinfar – Iranian Journal of Language Teaching Research, 2025
From the complex dynamic systems theory perspective, evaluating CALL pedagogy involves miscellaneous variables. It seems the ecosystem of the CALL environment necessitates an array of extralinguistic (Ecolinguistically situated) issues to be considered in any appraisal of the CALL milieu. To this end, this paper aims to develop and validate a…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Factor Analysis

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