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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
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Bruno, F. B.; Silva, T. L. K.; Silva, R. P.; Teixeira, F. G. – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a web-based tool that enables the development and provision of learning designs and its reuse and re-contextualization as generative learning objects, aimed at developing educational materials. Design/methodology/approach: The use of learning objects can facilitate the process of production and…
Descriptors: Foreign Countries, Instructional Materials, Material Development, Concept Mapping
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Lu, Zhihong; Wen, Fuan; Li, Ping – Research-publishing.net, 2012
Teaching listening and speaking in English in China has been given top priority on the post-secondary level. This has lead to the question of how learners develop communicative language ability (CLA) effectively in computer-assisted language learning (CALL) environments. The authors demonstrate a self-developed language skill learning system with…
Descriptors: Independent Study, English (Second Language), Second Language Instruction, Second Language Learning
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Castellano, Joachim; Mynard, Jo; Rubesch, Troy – Language Learning & Technology, 2011
Technology has played an increasingly vital role in self-access learning over the past twenty years or so, yet little research has been conducted into learners' actual use of the technology both for self-directed learning and as part of everyday life. This paper describes an ongoing action research project at a self-access learning center (SALC)…
Descriptors: Qualitative Research, Action Research, Purchasing, Foreign Countries
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Masek, Martin; Murcia, Karen; Morrison, Jason – Australian Educational Computing, 2012
Mobile devices, such as tablets and smart phones, are increasingly being utilised as tools for education, with tablets such as the Apple iPad being introduced into many classrooms. These devices are seen as enablers of learning through a fun, interactive interface; however the process of producing a pedagogically valid, yet entertaining…
Descriptors: Foreign Countries, Science Curriculum, Handheld Devices, Material Development
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Burzynska, Kamila – Teaching English with Technology, 2012
The Internet provides a powerful digital learning environment for language acquisition and noticing. Thus implementation of challenging tasks to be solved by exploring the Web may sound appealing. The primary idea of the WebQuest project emphasizes data collection. The idea of the TalenQuest, however, goes beyond this traditional concept so as to…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Instructional Materials
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Bremer, C. – Journal of Computer Assisted Learning, 2012
The paper describes the procedure model AKUE, which aims at the improvement and assurance of quality and cost efficiency in the context of the introduction of e-learning and the development of digital learning material. AKUE divides the whole planning and implementation process into four different phases: analysis, conception, implementation, and…
Descriptors: Electronic Learning, Feedback (Response), Cost Effectiveness, Efficiency
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Amiel, Tel – International Review of Research in Open and Distance Learning, 2013
Remix is touted as one of the most important practices within the field of open educational resources (OER). But remixing is still not mainstream practice in education and the barriers and limitations to remix are not well known. In this article we discuss the design and development of a print and web-based booklet created to introduce the topic…
Descriptors: Foreign Countries, Developing Nations, Barriers, Educational Practices
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Baum, Liesl M.; Newbill, Phyllis Leary – TechTrends: Linking Research and Practice to Improve Learning, 2010
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village…
Descriptors: Instructional Design, American Indians, Instructional Materials, Creative Thinking
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Chen, Li-Chiou; Tao, Lixin – Educational Technology & Society, 2012
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured…
Descriptors: Internet, Computer Security, Information Security, Computer Science Education
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Omar, Che Abdul Majid Bin Che; Dahan, Hassan Basri Awang Mat – Turkish Online Journal of Educational Technology - TOJET, 2011
This is an action research to develop an E-Dictionary for the use with Maharah al-Qiraah (Reading skills) textbook at a matriculation centre. The research attempts to answer four research questions: a) What is the database model for an electronic dictionary using Microsoft Access for the use with Maharah al-Qiraah textbook? b) What are the…
Descriptors: Foreign Countries, Semitic Languages, Textbook Content, Textbooks
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Hill, Yao Zhang; Tschudi, Stephen L. – International Journal of Virtual and Personal Learning Environments, 2011
This paper brings task-based language teaching (TBLT) curriculum development principles into the blended learning context, presenting processes and outcomes from a project to develop a task-based thematic unit--asking and giving directions--in a hybrid web-based university-level class focused on listening and speaking skills in Mandarin Chinese.…
Descriptors: Task Analysis, Teaching Methods, Second Language Learning, Second Language Instruction
Mirsky, Steve – Computers in Libraries, 2007
Working as a legislative reference librarian at the Connecticut State Library exposes the author to many complex topics. Law, by nature, is a multidisciplinary field involving social issues and legal ramifications. Each year when the legislature is in session (January-June during even years, February-May during odd years), the Legislative Bill…
Descriptors: Government Libraries, Internet, Computer Assisted Instruction, Programmed Tutoring
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Nguyen, Ngan; Wilson, Timothy D. – Anatomical Sciences Education, 2009
Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the…
Descriptors: Computer Simulation, Anatomy, Human Body, Science Course Improvement Projects
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