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Mor, Yishay; Noss, Richard; Hoyles, Celia; Kahn, Ken; Simpson, Gordon – International Journal for Technology in Mathematics Education, 2006
This paper reports on a design experiment in the domain of number sequences conducted in the course of the "WebLabs" project. We iteratively designed and tested a set of activities and tools in which 10-14 year old students used the "ToonTalk" programming environment to construct models of sequences and series, and then shared…
Descriptors: Mathematics Education, Programming, Algebra, Foreign Countries
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Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
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Colpaert, Jozef – CALICO Journal, 2006
This article discusses some pedagogical implications of a research project carried out at the University of Antwerp between 1996 and 2004. Its objective was to explore the boundaries of a pedagogy-driven approach in research-based research-oriented CALL system design. The starting point was the observation of a serious decrease in…
Descriptors: Teaching Methods, Second Language Instruction, Second Language Learning, Computer Assisted Instruction
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Pata, K.; Pedaste, M.; Sarapuu, T. – Computers & Education, 2007
An integrated learning object, a web-based inquiry environment "Young Scientist" for basic school level is introduced by applying the semiosphere conception for explaining learning processes. The study focused on the development of students' (n=30) awareness of the affordances of learning objects (LO) during the 3 inquiry tasks, and their ability…
Descriptors: Learning Processes, Problem Solving, Inquiry, Learning Activities
Trotter, Andrew – Education Week, 2007
Computer software that shows students visual models of mathematical concepts--and lets them manipulate those models by doing math--has a certain intuitive appeal. Now, recent research on SimCalc Mathworlds, one of the pioneering examples of such software, is providing some of the best evidence so far that the approach can lead to gains in student…
Descriptors: Outcomes of Education, Educational Objectives, Computer Software, Mathematical Concepts
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Veletsianos, George – Journal of Educational Computing Research, 2007
Choi and Clark (2006) argue that learning is attributed to the instructional method rather than the specific medium used to deliver instruction (i.e., the pedagogical agent). Additionally, they consider pedagogical agents as unnecessarily expensive tools, whose instructional affordances can be replicated by less expensive options. In this response…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
Greenlee-Moore, Marilyn E.; Smith, Lawrence L. – 1994
A study investigated the effects of interactive CD-ROM software on children's reading comprehension. It explored whether 31 fourth-grade children in an elementary school in a suburban school district in the Midwest comprehended narratives better when reading from the printed page or from the same text displayed by the computer. One class read each…
Descriptors: Analysis of Variance, Comparative Analysis, Computer Assisted Instruction, Computer Software
Ellis, A.; Debreceny, R. S. – 1994
Electronic Classroom is an Australian-developed software product that provides a shared screen facility between two to six Apple Macintosh computers using standard telephone lines and modems. It provides an icon-based "paint" interface with point and click switching of control between sites. Used in conjunction with an additional voice…
Descriptors: Computer Assisted Instruction, Computer Software, Distance Education, Elementary Secondary Education
Muhlhauser, Max; Rudebusch, Tom – 1994
This paper discusses the use of Computer Supported Cooperative Work (CSCW) techniques for computer-aided learning (CAL); the work was started in the context of project Nestor, a joint effort of German universities about cooperative multimedia authoring/learning environments. There are four major categories of cooperation for CAL: author/author,…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Cooperative Learning
Finzer, Bill; Chen, Eugene – 1996
The goal of the DataSpace project is to develop a computer learning environment for data analysis and statistics and associated materials for high school mathematics. DataSpace software will provide a concrete metaphor for data, along with interactive visual explanations of statistical concepts. Users will be able to change data smoothly and…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Software, Curriculum Development
Bateman, William E. – 1996
This paper describes the Perseus Project, an undertaking begun in the Classics Department of Harvard University devoted to the creation of a massive interactive hypermedia product on ancient Greek culture. The project is discussed in terms of its importance; contents; funding; development; delivery systems; future releases; costs; user acceptance…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Evaluation, Costs
Hurn, Janet E. – 1997
In this paper, an instructor at Miami University Middletown (Ohio) describes how Authorware (by Macromedia) proved to be a valuable tool in developing interactive computer tutorials for physics instruction. Obstacles to improved instruction that had presented themselves were as follows: (1) some of the students' learning styles were not being…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
Keegan, Mark – 1995
This book shows how and why the computer is so well suited to producing discovery learning environments. An examination of the literature outlines four basic modes of instruction: didactic, Socratic, inquiry, and discovery. Research from the fields of education, psychology, and physiology is presented to demonstrate the many strengths of…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Computer Uses in Education
Scarbeau, Brian G. – 1992
Following a definition of multimedia, a description of the advantages of multimedia software, and a list of necessary multimedia hardware, this paper describes in detail the phasing in of new technology into the curriculum at Lake-Sumter Community College (Florida). Implementation of a one-credit course entitled Introduction to Multimedia Computer…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Peripherals, Computer Science Education
Spector, J. Michael; And Others – 1993
This paper describes the Guided Approach to Instructional Design Advising (GAIDA), an automated instructional design tool that incorporates techniques of artificial intelligence. GAIDA was developed by the U.S. Air Force Armstrong Laboratory to facilitate the planning and production of interactive courseware and computer-based training materials.…
Descriptors: Artificial Intelligence, Authoring Aids (Programming), Automation, Computer Assisted Instruction
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