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Peer reviewedFarynaiarz, Joseph V.; Lockwood, Linda G. – Journal of Research in Science Teaching, 1992
Utilizes a quasiexperimental design to examine the impact of microcomputer simulations on environmental problem solving by community college students. The experimental group of students (n=34) showed a highly significant improvement in problem-solving skills after being exposed to three simulation models that focused on lake pollution analysis,…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Ferrington, Gary; Loge, Kenneth – Computing Teacher, 1992
Discusses virtual reality (VR) technology and its possible uses in military training, medical education, industrial design and development, the media industry, and education. Three primary applications of VR in the learning process--visualization, simulation, and construction of virtual worlds--are described, and pedagogical and moral issues are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Environment, Educational Technology
Peer reviewedFawver, Amy L; And Others – Advances in Physiology Education, 1990
Information on student learning in terms of amount and efficiency when using interactive video instead of traditional laboratory methods as well as questions on the use of live animals for instruction is provided. The methods, results, discussion, and summary are included. (KR)
Descriptors: Cardiovascular System, College Science, Computer Assisted Instruction, Computer Simulation
Wilson, David L. – Chronicle of Higher Education, 1991
The Comprehensive Unified Physics Learning Environment is a computer system using computer programs, interactive videodisks, and electronic sensors being developed at the University of Maryland. The method has been found more effective than traditional ones for teaching physics majors and is being used to modify the conventional course for…
Descriptors: Computer Assisted Instruction, Computer Peripherals, Computer Software, Higher Education
Peer reviewedCoffin, Donald A. – Journal of Economic Education, 1993
Describes the use of a computer simulation, "The Competitive Edge," in a college-level course in labor relations. Describes the content, implementation procedures, and assessment design of the simulation. Concludes that, although some improvements could be made, the program is a valuable and useful simulation of labor market decision…
Descriptors: Computer Assisted Instruction, Course Content, Curriculum Design, Decision Making Skills
Peer reviewedNeerincx, Mark A.; de Greef, H. Paul – Human-Computer Interaction, 1998
This study of 40 undergraduates examined whether aiding as cognitive support (i.e., offering computer users knowledge they are missing) can supplement lack of knowledge and capacity under tasks with high mental loading, such as dealing with irregularities in process control. Users of a railway traffic control simulator dealt better and faster with…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Interfaces, Computer Simulation
Peer reviewedWoodrow, Janice E. J. – Journal of Technology and Teacher Education, 1995
Describes the objectives and format of a course developed at the University of British Columbia (Canada) that was designed to introduce information technology to preservice science teachers. Sample student microcomputer-based laboratory projects are described that include computer simulations, multimedia presentations, and videodiscs; and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Foreign Countries, Higher Education
Peer reviewedFollows, Scott B. – T.H.E. Journal, 1999
Illustrates the possibilities and educational benefits of virtual learning environments (VLEs), based on experiences with "Thirst for Knowledge," a VLE that simulates the workplace of a major company. While working in this virtual office world, students walk through the building, attend meetings, read reports, receive e-mail, answer the telephone,…
Descriptors: Business Education, Computer Assisted Instruction, Computer Simulation, Computer System Design
Ip, Albert; Naidu, Som – Educational Technology, 2000
Presents experience-based pedagogical designs, both first-person and third-person experiences, which make the most of information and communication technology. Highlights include goal-based learning; Web-based role-play simulation; rule-based computer simulations; case studies; distributed problem-based learning; critical incident…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Simulation, Critical Incidents Method
Taylor, Roger S.; Chi, Michelene T. H. – Journal of Educational Computing Research, 2006
This study investigated potential differences in learning between two instructional activities: reading from a text and using a computer simulation. Participants were undergraduate students with limited knowledge of the domain topic (project management). Participants in both conditions (Simulation and Text) improved equally on a decontextualized,…
Descriptors: Undergraduate Students, Computer Simulation, Educational Technology, Computer Assisted Instruction
Mumba, Frackson; Chabalengula, Vivien Mweene; Bassoppo-Moyo, T. C. – International Journal of Instructional Media, 2006
Teaching is a moral and educational enterprise. Therefore, teachers are expected to explain and justify the instructional methods and designs they use in their teaching to demonstrate how they meet the moral and educational ends of the teaching enterprise. To justify the use of particular instructional methods and designs goes beyond giving a…
Descriptors: Curriculum Design, Teaching Methods, English (Second Language), Ethics
Vogel, Jennifer J.; Vogel, David S.; Cannon-Bowers, Jan; Bowers, Clint A.; Muse, Kathryn; Wright, Michelle – Journal of Educational Computing Research, 2006
Substantial disagreement exists in the literature regarding which educational technology results in the highest cognitive gain for learners. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which teaching method, games and interactive simulations or traditional, truly dominates and under what circumstances. It was…
Descriptors: Teaching Methods, Educational Technology, Simulation, Computers
Foley, Jean Ann; McAllister, Gretchen – AACE Journal, 2005
Researchers and teacher educators have called for contextualizing the learning of pedagogy and content within the complex context of schools. This account provides an overview of a web-based simulation called Sim-School[C] that provides a realistic framework for students to contextualize curricular decisions, differentiate instruction and reflect…
Descriptors: Preservice Teachers, Teacher Attitudes, Teacher Educators, Internet
Abrahamson, Dor; Janusz, Ruth M.; Wilensky, Uri – Journal of Statistics Education, 2006
ProbLab is a probability-and-statistics unit developed at the Center for Connected Learning and Computer-Based Modeling, Northwestern University. Students analyze the combinatorial space of the 9-block, a 3-by-3 grid of squares, in which each square can be either green or blue. All 512 possible 9-blocks are constructed and assembled in a "bar…
Descriptors: College School Cooperation, Grade 6, Scientific Concepts, Middle School Students
Kim, Yanghee; Baylor, Amy L. – Educational Technology Research and Development, 2006
This study was designed to examine the effects of the competency (low vs. high) and interaction type (proactive vs. responsive) of pedagogical agents as learning companions (PALs) on learning, self-efficacy, and attitudes. Participants were 72 undergraduates in an introductory computer-literacy course who were randomly assigned to one of four…
Descriptors: Instructional Design, Self Efficacy, Interaction, Competence

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