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Jonassen, David H.; Wang, Sherwood – Journal of Educational Technology Systems, 1994
Discussion of the development of intelligent tutoring systems (ITS) using expert systems and hypertext focuses on the Physics Tutor, a prototype ITS built with off-the-shelf software to test the utility, practicality, and generalizability of the ITS concept. Expert models and student models are explained. (Contains 27 references.) (LRW)
Descriptors: Computer Assisted Instruction, Computer Software, Expert Systems, Hypermedia
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Trickey, Keith V. – Education for Information, 1990
Describes the creation and use of macros for simple computer-aided instruction using the Open Access integrated software from SPI (Software Products International, UK). Sample screen displays are included. (MES)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Software, Microcomputers
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Jinkerson, Lorana; Baggett, Patricia – Journal of Computing in Childhood Education, 1993
Two groups of 9- to 11-year-olds were asked to find and correct spelling errors, one using a typewritten story and a dictionary, the other viewing the story on a computer monitor and utilizing a spell-checker program. Although error detection rates were higher in the spell checker group than in the dictionary group, efficiency and spelling…
Descriptors: Children, Computer Assisted Instruction, Computer Software, Dictionaries
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Singh, R. Paul; Circelli, Diego – Journal of Food Science Education, 2005
The spectacular increase in Internet-based applications during the past decade has had a significant impact on the education delivery paradigms. The user interactivity aspect of the Internet has provided new opportunities to instructors to incorporate its use in developing new learning systems. The use of the Internet in carrying out live…
Descriptors: Computer Software, Laboratories, Internet, Computer System Design
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What Works Clearinghouse, 2007
This report is an evaluation of the "Read, Write & Type!"[TM] Learning System, a software program with supporting materials designed to teach beginning reading skills by emphasizing writing as a way to learn to read. The program was developed for six- to nine-year-old students who are just beginning to read and for students who are…
Descriptors: Grade 1, Beginning Reading, Phonemes, Reading Skills
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Rosell-Aguilar, Fernando – Computer Assisted Language Learning, 2007
The popularization of portable media players such as the "iPod," and the delivery of audio and video content through content management software such as "iTunes" mean that there is a wealth of language learning resources freely available to users who may download them and use them anywhere at any time. These resources vary greatly in quality and…
Descriptors: Educational Quality, Computer Assisted Instruction, Computer Software, Second Language Learning
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Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
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Lonchamp, Jacques – International Journal of Computer-Supported Collaborative Learning, 2006
Future CSCL technologies are described by the community as flexible, tailorable, negotiable, and appropriate for various collaborative settings, conditions and contexts. This paper describes the key design issues of a generic synchronous collaborative learning environment, called Omega+. In this approach, model-based genericity is applied to the…
Descriptors: Models, Design Requirements, Evaluation Methods, Educational Technology
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Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies
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Merrill, Chris; Devine, Kevin L.; Brown, Joshua W.; Brown, Ryan A. – Journal of Technology Studies, 2010
In the summer of 2009, a professional development partnership was established between the Peoria Public School District (PPSD), a local education agency (LEA), and Illinois State University (ISU) to improve geometric and trigonometric knowledge and skill for high school mathematics teachers as part of the Illinois Mathematics and Science…
Descriptors: Mathematics Education, Summative Evaluation, Action Research, Visualization
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Chesney, Sarah; Marcangelo, Caroline – Computers & Education, 2010
This small scale action research study investigated the experiences of learners over two iterations as they completed a patchwork text assignment within the digital medium of a personal learning system (PLS). The aim was to investigate the extent to which using a PLS can facilitate formative and collaborative feedback to assist student learning. A…
Descriptors: Feedback (Response), Action Research, Focus Groups, Cooperative Learning
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Fernandez-Cardenas, Juan Manuel; Silveyra-De La Garza, Marcela Lucia – Technology, Pedagogy and Education, 2010
In this study the authors have looked at the use of interactive whiteboards (IWBs) in Mexico from a linguistic anthropological perspective. Twenty lessons were video recorded to compare the use of IWBs and traditional boards in different areas of the curriculum in primary schools. Data were analysed as a set of sequenced communicative events in…
Descriptors: Language Usage, Intellectual Disciplines, Foreign Countries, Comparative Analysis
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Schlotter, Michael – Australasian Journal of Educational Technology, 2009
Software for text processing and presentation design is becoming increasingly sophisticated. Nevertheless, it is difficult to find a good solution for collaborative writing of technical course material, allowing the creation of high quality lecture notes and presentation slides from a single source. This article presents a new editing framework…
Descriptors: Editing, Computer Software, Instructional Materials, Internet
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King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
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Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
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