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Peer reviewedCarel, Sheila – Journal of Educational Computing Research, 1999
Findings from a study investigating students' reactions to a hypermedia program used to analyze real-life interactions indicated that pragmatic awareness can be developed in virtual culture contact situations. Similar interactive software in combination with ethnographic activities may be more effective in culture teaching and learning.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Cultural Context
Peer reviewedWindschitl, Mark A. – American Biology Teacher, 1998
Computer-based simulations of scientific phenomena provide learner-centered environments within which students can explore systems, manipulate variables, and test hypotheses. Explains how simulations fit into the big picture of instruction and offers recommendations for developing a written guide for students, determining student accountability,…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Simulation, Learning Activities
Peer reviewedBerg, Gary A. – Journal of Educational Multimedia and Hypermedia, 2000
Reviews literature in the field of human-computer interaction (HCI) as it applies to educational environments. Topics include the origin of HCI; human factors; usability; computer interface design; goals, operations, methods, and selection (GOMS) models; command language versus direct manipulation; hypertext; visual perception; interface…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Simulation, Human Factors Engineering
Lewis, Joan E. – TECHNOS, 1994
Describes the development and current status of virtual reality (VR) and VR research. Market potentials for VR are discussed, including the entertainment industry, health care and medical training, flight and other simulators, and educational possibilities. A glossary of VR-related terms is included. (LRW)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Elementary Secondary Education
Peer reviewedHughes, Ian E. – Innovations in Education and Training International, 2001
Compares the academic performance of students exposed to either "wet" practical classes or "simulated" practicals. Assessed practical write-ups from pharmacology students using a simulation showed a mark significantly better than those doing the "wet" practical. Simulations can provide an aid to learning which is as effective as "wet" practicals,…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Higher Education
Peer reviewedBrown, Abbie Howard – Journal of Research on Computing in Education, 1999
Describes and discusses how simulation activities can be used in teacher education to augment the traditional field-experience approach, focusing on artificial intelligence, virtual reality, and intelligent tutoring systems. Includes an overview of simulation as a teaching and learning strategy and specific examples of high-technology simulations…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Peer reviewedFerrari, Michel; Taylor, Roger; VanLehn, Kurt – Journal of Educational Computing Research, 1999
Analyzes computer-based simulations of workplaces to determine potential problems that might impede their use in school-to-work programs. Simulations were classified according to type and critiqued regarding common usage problems. Concludes that simulations can play an important role in school-to-work transition programs, even if not specifically…
Descriptors: Career Education, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Aldrich, Clark – Online Learning, 2001
Presents responses of leaders from six simulation companies about challenges and opportunities of soft-skills simulations in e-learning. Discussion includes: evaluation metrics; role of subject matter experts in developing simulations; video versus computer graphics; technology needed to run simulations; technology breakthroughs; pricing;…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Hulshof, Casper D.; de Jong, Ton – Interactive Learning Environments, 2006
Students encounter many obstacles during scientific discovery learning with computer-based simulations. It is hypothesized that an effective type of support, that does not interfere with the scientific discovery learning process, should be delivered on a "just-in-time" base. This study explores the effect of facilitating access to…
Descriptors: Discovery Learning, Computer Simulation, Experiments, Optics
DeKanter, Nick – TechTrends: Linking Research & Practice to Improve Learning, 2005
The new definition of interactivity has as its focal point the skills of people, not the capabilities of the technology. The goal is to enhance the interaction between people and the learning that can only occur among curious and motivated individuals working together. The social nature of people, the increasing capabilities of technology and the…
Descriptors: Computer Simulation, Computer Uses in Education, Artificial Intelligence, Computer Assisted Instruction
van der Meij, Jan; de Jong, Ton – Learning and Instruction, 2006
In this study, the effects of different types of support for learning from multiple representations in a simulation-based learning environment were examined. The study extends known research by examining the use of dynamic representations instead of static representations and it examines the role of the complexity of the domain and the learning…
Descriptors: Educational Environment, Computer Assisted Instruction, Computer Simulation, Educational Technology
Matsuda, Hiroshi; Shindo, Yoshiaki – Innovations in Education and Teaching International, 2006
The 3D computer graphics (3D-CG) animation using a virtual actor's speaking is very effective as an educational medium. But it takes a long time to produce a 3D-CG animation. To reduce the cost of producing 3D-CG educational contents and improve the capability of the education system, we have developed a new education system using Virtual Actor.…
Descriptors: Computer Graphics, Animation, Visual Aids, Audiovisual Aids
Allen, Bradford D. – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2004
The analysis and simulation of spiral growth in plants integrates algebra and trigonometry in a botanical setting. When the ideas presented here are used in a mathematics classroom/computer lab, students can better understand how basic assumptions about plant growth lead to the golden ratio and how the use of circular functions leads to accurate…
Descriptors: Plants (Botany), Computer Software, Models, Algebra
Wilhelm, Jennifer Anne; Confrey, Jere – International Journal of Mathematical Education in Science and Technology, 2003
This paper reports a study designed to probe the abstraction ability that US Algebra I students can achieve in moving the concepts rate of change and accumulation between motion and money contexts. The Algebra I students used the technologies motion detectors and Interactive Banking software during a replacement unit focused on slope, ratio, and…
Descriptors: Motion, Algebra, Calculus, Graphing Calculators
Petersson, Helge; Sinkvist, David; Wang, Chunliang; Smedby, Orjan – Anatomical Sciences Education, 2009
Despite a long tradition, conventional anatomy education based on dissection is declining. This study tested a new virtual reality (VR) technique for anatomy learning based on virtual contrast injection. The aim was to assess whether students value this new three-dimensional (3D) visualization method as a learning tool and what value they gain…
Descriptors: Student Attitudes, Textbooks, Computer Simulation, Visualization

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