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Luckin, Rosemary; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
In 1999 we reported a study that explored the way that Vygotsky's Zone of Proximal Development could be used to inform the design of an Interactive Learning Environment called the Ecolab. Two aspects of this work have subsequently been used for further research. Firstly, there is the interpretation of the ZPD and its associated theory that was…
Descriptors: Sociocultural Patterns, Metacognition, Goal Orientation, Student Motivation
Collard, Anne Dresse – Francais dans le Monde, 1996
Focuses on the current enchantment of educators and students with audiovisual materials and emphasizes that this genre is destined to have a permanent place in modern education. The article points out the good qualities of this genre: variety, utility, and pleasure. (Author/CK)
Descriptors: Audiovisual Aids, Class Activities, Computer Assisted Instruction, Interactive Video
Grabowski, Barbara L. – 1989
This paper discusses media comparison studies and reasons that research of this nature is pursued, especially in the area of computer-based interactive video (CBIV). Three scenarios are presented to demonstrate instances in which the knowledge of the relative effectiveness of CBIV is important and useful: (1) the case of the administrator who…
Descriptors: Cognitive Ability, Comparative Analysis, Computer Assisted Instruction, Cost Effectiveness
Cronin, Michael W.; Cronin, Karen A. – Journal of Computer-Based Instruction, 1992
Provides a critical analysis of theoretical foundations concerning interactive video instruction (IVI). Theories and related research regarding multimedia interactivity, visual features, motivation, and learner control in IVI are reviewed; and the theoretical models of Hansen (relating to skill acquisition) and Clark and Sugrue (relating to…
Descriptors: Computer Assisted Instruction, Criticism, Interactive Video, Learner Controlled Instruction
Peer reviewedDolhon, James P. – Distance Education, 1999
Describes methods and protocols needed for effective classroom interaction in the videoconference instructional environment. Discusses establishing hard-copy materials protocol; acquainting students with the electronic environment; working from consistent staging areas; and utilizing voice-activation microphone, split-screen, and browse protocols.…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Distance Education, Educational Environment
Peer reviewedSeal-Wanner, Carla – Teachers College Record, 1988
Hypotheses about the potential educational benefits of interactive video systems (IVS) are described. IVS, if properly designed and applied, has the potential to increase learning, encourage student-initiated learning, and provide a context for what has been learned. A call for research is made. (JL)
Descriptors: Cognitive Style, Computer Assisted Instruction, Design Requirements, Educational Technology
Peer reviewedShea, Peter – Journal of Educational Computing Research, 2000
Presents a study of integrated computer technology which incorporates pace-controlled syntactic chunking in a captioned video presentation. In addition to increasing student motivation and learning efficiency over time, the program supplied the least able students with the means to better understand and respond to foreign language discourse. The…
Descriptors: Captions, Computer Assisted Instruction, Instructional Effectiveness, Interactive Video
Peer reviewedFranchi, Jorge – TechTrends, 1992
Compares the use of computer-based training (CBT) and interactive videodisc (IVD) for education and training. Highlights include research about CBT, including administrative strengths, cost effectiveness, motivation, feedback, and lesson control; steps involved in producing CBT and IVD materials; research about IVD, including content and learner…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Cost Effectiveness, Educational Research
Peer reviewedLaurillard, Diana; Taylor, Josie – Journal of Educational Television, 1994
Describes an evaluative study of the use of interactive video in elementary and secondary school mathematics in the United Kingdom. The "Stepping Stones" game is described; and issues for the design of interactive media are discussed, including high quality sound and visuals, interactivity and pupil support, and activity off the…
Descriptors: Computer Assisted Instruction, Curriculum Development, Educational Games, Elementary Secondary Education
Louie, Ray; And Others – Media and Methods, 1991
Describes the use of interactive videodiscs in middle schools and high schools for science and math instruction. Topics discussed include establishing multimedia workstations; positive student attitudes; combining computer software and videodiscs; decreases in failure rates; positive motivation; pacing for individual needs; and effective time…
Descriptors: Academic Failure, Computer Assisted Instruction, Computer Software, Interactive Video
Bell, Benjamin; And Others – 1993
A hypermedia simulation, Sickle Cell Counselor, has been developed to anchor instruction for museum visitors using the task of advising couples about the decision to have children when there is a substantial genetic risk of sickle cell disease. A visitor can perform simulated laboratory tests and ask questions via interactive video. The anchored…
Descriptors: Adults, Computer Assisted Instruction, Computer Simulation, Computer Software
Peer reviewedHenderson, Ronald W.; Landesman, Edward M. – Journal of Educational Computing Research, 1993
Discussion of computer-assisted mathematics instruction focuses on a study of high school students that examined the instructional effectiveness of computer-managed videodisc instruction for precalculus mathematics. Highlights include a comparison with traditional classroom instruction and theoretical perspectives, including sociocultural theory,…
Descriptors: Computer Assisted Instruction, Conventional Instruction, Goal Orientation, High Schools
Summers, Jerry; Reck, Larry – 1998
This study explored asynchronous delivery modalities in a distance education program and investigated a paradigm for enhancing interactivity in distance education using CD-ROM, interactive video, and e-mail. The purposes of the investigation were to: (1) create an asynchronous distance learning environment based in these technologies; (2) build…
Descriptors: Access to Computers, Computer Assisted Instruction, Computer Mediated Communication, Computer Software Development

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