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González-Torre, Pilar L.; Adenso-Díaz, B.; Moreno, Plácido – European Journal of Engineering Education, 2015
The Cider Game is a simulator for a supply chain-related learning environment. Its main feature is that it provides support to students in the constructivist discovery process when learning how to make logistics decisions, at the same time as noting the occurrence of the bullwhip phenomenon. This learning environment seeks a balance between direct…
Descriptors: Constructivism (Learning), Simulation, Educational Games, Decision Making
Peer reviewedBoblick, John M. – Science Education, 1972
Although students who used the Physical Science Study Committee experiments improved in their understanding of the conservation of momentum, greater gains were made by those who used a computer simulation of one dimensional elastic collisions in a vacuum. (AL)
Descriptors: Computer Assisted Instruction, Discovery Learning, Instruction, Kinetics
Veermans, Koen; van Joolingen, Wouter; de Jong, Ton – International Journal of Science Education, 2006
This article describes a study into the role of heuristic support in facilitating discovery learning through simulation-based learning. The study compares the use of two such learning environments in the physics domain of collisions. In one learning environment (implicit heuristics) heuristics are only used to provide the learner with guidance…
Descriptors: Pretests Posttests, Physics, Heuristics, Educational Environment
Peer reviewedSlesnick, Twila – Simulation and Games, 1983
Describes a computer curriculum for 7- to 12-year-old children which is designed to integrate the computer into multiple subject areas and stimulate the development and sharpening of critical-thinking skills. The course is divided into eight conceptual units, each containing educational computer games or simulations and some related off-line…
Descriptors: Computer Assisted Instruction, Computer Literacy, Critical Thinking, Discovery Learning
Peer reviewedVeenman, Marcel V. J.; Elshout, Jan J. – Instructional Science, 1994
Investigates a complex aptitude treatment interaction (ATI) of intelligence and metacognitive skill as aptitudes with structuredness of learning environment as treatment, based on a study of undergraduates in simulation environments. Highlights include computer-assisted learning and experiential learning; ATIs and discovery learning; and learning…
Descriptors: Analysis of Variance, Aptitude Treatment Interaction, Computer Assisted Instruction, Discovery Learning

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