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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
Jonassen, David H. – Educational Technology Research and Development, 2011
The purpose of this paper is to familiarize instructional designers and researchers with a useful design and research paradigm known as "Ask Systems." Ask Systems are interrogative interfaces to information and learning environments that model conversations with a skilled, reflective practitioner (Schon, The reflective practitioner, "1983") or…
Descriptors: Instructional Design, Problem Solving, Metacognition, Computer Software
Calfee, Robert; Stahovich, Thomas – Online Submission, 2011
The purpose of this study was to examine the performance patterns of freshman engineering students as they completed a tutorial on freebody problems that employed a computer-based pen (CBP) to provide feedback and direct learning. A secondary analysis was conducted on detailed performance data for 16 participants from a freshman Engineering course…
Descriptors: Feedback (Response), Pretests Posttests, Instructional Effectiveness, Guidance
Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
King, Laurel A. – ProQuest LLC, 2009
Understanding the user and customizing the interface to augment cognition and usability are goals of human computer interaction research and design. Yet, little is known about the influence of individual visual-verbal information presentation preferences on visual navigation and screen element usage. If consistent differences in visual navigation…
Descriptors: Eye Movements, Computer Assisted Instruction, Usability, Computer Interfaces
Ketelhut, Diane Jass; Nelson, Brian C.; Clarke, Jody; Dede, Chris – British Journal of Educational Technology, 2010
This study investigated novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a multi-user virtual environment (MUVE) as a pedagogical vehicle, teams of middle-school students collaboratively solved problems around disease in a virtual town called River City. The students interacted with "avatars" of…
Descriptors: Urban Areas, Virtual Classrooms, Science Education, Science Curriculum
Baghaei, Nilufar; Mitrovic, Antonija; Irwin, Warwick – International Journal of Computer-Supported Collaborative Learning, 2007
We present COLLECT-UML, a constraint-based intelligent tutoring system (ITS) that teaches object-oriented analysis and design using Unified Modelling Language (UML). UML is easily the most popular object-oriented modelling technology in current practice. While teaching how to design UML class diagrams, COLLECT-UML also provides feedback on…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Cooperation, Problem Solving
Peer reviewedRhodes, Jeffrey M.; Bell, Christopher C. – Journal of Interactive Instruction Development, 1998
Discusses a prototype multimedia application that was designed to help college students solve problems and generate practice tests for an economics textbook. Highlights include step-by-step problem solving; a friendly interface; student tracking; inexpensive development costs; examples of screen displays; and generating random, scored tests on…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Cost Effectiveness, Economics
Peer reviewedMaredi, Mphahlele; Oosthuizen, H. J. – Computers & Education, 1995
Factor-Q is a problem-solving computer assisted instruction system for teaching polynomials in grades 9-12 that addresses the limitations of most problem-solving programs, among others, the user interface. The system is designed to help students master the skills of factorizing polynomials. It demonstrates the ease with which inadequately trained…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer System Design, High School Students
Peer reviewedDu Plessis, Johan P.; And Others – Computers & Education, 1995
Proposes a model for intelligent computer-aided education systems that is based on cooperative learning, constructive problem-solving, object-oriented programming, interactive user interfaces, and expert system techniques. Future research is discussed, and a prototype for teaching mathematics to 10- to 12-year-old students is appended. (LRW)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Constructivism (Learning), Cooperative Learning
Peer reviewedYadrick, Robert M.; And Others – Computers in Human Behavior, 1996
In an experiment designed to dissociate the effects of instructional approach and system interface on learning in computer-based instruction, 18- to 30-year-old high school graduates with low mathematics ability were tested before and after completing three mathematics practice modules. Found that low ability students may not learn from computers…
Descriptors: Academic Ability, Computer Assisted Instruction, Computer Interfaces, High School Graduates
Scarlatos, Lori L. – Interactive Technology and Smart Education, 2006
Educators recognize that group work and physical involvement with learning materials can greatly enhance the understanding and retention of difficult concepts. As a result, math manipulatives--such as pattern blocks and number lines--have increasingly been making their way into classrooms and children's museums. Yet without the constant guidance…
Descriptors: Museums, Mathematical Concepts, Mathematics Instruction, Problem Solving
Verdejo, M. F.; Barros, B.; Abad, M. T. – 1998
This paper describes a computer-supported environment designed to facilitate distance learning through collaborative problem-solving. The goal is to encourage distance learning students to work together, in order to promote both learning of collaboration and learning through collaboration. Collaboration is defined as working together on a common…
Descriptors: Case Method (Teaching Technique), Computer Assisted Instruction, Computer Interfaces, Computer Managed Instruction
Peer reviewedBlubaugh, William L., Ed. – Journal of Computers in Mathematics and Science Teaching, 1990
Reviewed are 11 studies reported in Dissertation Abstracts International for Social Sciences in 1989. Topics include problem solving, mathematics education, LOGO computer language, implementation of instructional computing, algebra, effects of differential grouping on learning science skills, simulations, and graphing as they relate to the use of…
Descriptors: Algebra, Computer Assisted Instruction, Computer Interfaces, Computer Uses in Education
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