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DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards
Dempsey, John V.; And Others – 1990
A computer-based attention reduction model of training is presented, and associated issues related to instructional systems design are outlined. Attention reduction training (ART) is based on the dual task assessment procedure developed by researchers in the area of memory. The technique involves having subjects respond to two tasks…
Descriptors: Attention Control, Computer Assisted Instruction, Computer Simulation, Instructional Development
Willard, Marsha – Performance and Instruction, 1992
Defines and discusses self-training systems and explains strategies for successfully implementing such systems. Highlights include marketing the program; budgeting for the program; preparing the program administrator; preparing the learners, including motivation and resource availability; monitoring progress; and enhancing transfer of training.…
Descriptors: Administrator Role, Budgeting, Computer Assisted Instruction, Evaluation Methods